Talking about WebGL and Security...
wahlers.com.br
wahlers.com.br
But for some unknown reason, the driver maps memory the wrong way and poof you get the wrong texture, sometimes they are garbled sometimes not and sometimes hilarious results (was referred to as the 'Avril Lavigne issue' in the EVE community for a while.)
I would say it is an issue, but it is not a very serious one by current WebGL standards, there is not any controlled way of getting random textures of your bank account etc, there are probably worse issues with 3D graphics drivers than this.
I am glad I am not responsible for the implementations, working with all the vendors must be a mammoth and frustrating task.