Here they state that they have no preference: https://www.gamingonlinux.com/2021/11/valve-answers-the-ques...
Allowing developers to outsource the work for supporting Linux makes game developer's jobs much easier.
> Really, it comes down to whatever is the best experience. So if it's easier for the developer to get to a point where the best experience is achieved through Proton we think that's great
This is speculation, but I think this means they're working on an official module, and it'll come with support that ensures all controller bindings pass through nicely, etc.
would be freaking sweet if they'd buy the team some pizza, beer, & coffe but hey we cant expect the world. that'd be basically unprecedentedly nice to open source.
There are a lot of generation specific optimizations that are often even exposed on PC but don't make it into any games because games don't often optimize for each specific generation of hardware (unless it's something particularly notable like DLSS/RT). This, I have noticed, is especially common on AMD recently, where some optimizations are very useful on consoles and eventually exposed on PC too, but never actually used there because of their issues until this latest generation.
Valve has probably worked to integrate those into Godot, there's also the consideration for power management, perhaps Valve has exposed additional APIs to make it easier for games to exchange information regarding power availability etc, so while most games just run as if they were running on a PC, there's the possibility for the game to also be Steam Deck aware/optimized.
They are not IBM pc compatible.
But for the most part once you get everything working... The difference is negligible.
What I am getting at is: it is close to a Pc but not. In the ways that matter it is (CPU GPU pcie USB data etc)
Go watch the talk, it's over at media.CCC.de I think at congress 33.
Edit: spelling and grammar