The perspectives are very interesting.
From a programming standpoint, I can pound out the code to just about anything, but when it comes time to create the awesome graphics for the game, well, that's where I either have to cut corners or pay a lot of money.
I liked the cliff-hanger he left us with too. Day 4: Disaster! And that it was Apple's fault ...
But what happened? Did the glitch get fixed? Did sales pick back up? Where's his Twitter feed so I can see when the next post comes out?