Now I guess we call virtual worlds "the metaverse" and think it'll be different because people have to buy an expensive and uncomfortable VR headset?
Now I guess we call virtual worlds "the metaverse" and think it'll be different because people have to buy an expensive and uncomfortable VR headset?
A bunch of episodes of Black Mirror aren't really even about the future. They're criticism of things right now (or, rather, when the episodes were made).
“The weather bureau will tell you what next Tuesday will be like, and the Rand Corporation will tell you what the twenty-first century will be like. I don’t recommend that you turn to the writers of fiction for such information. It’s none of their business. All they’re trying to do is tell you what they’re like, and what you’re like—what’s going on—what the weather is now, today, this moment, the rain, the sunlight, look! Open your eyes; listen, listen. That is what the novelists say. But they don’t tell you what you will see and hear. All they can tell you is what they have seen and heard, in their time in this world, a third of it spent in sleep and dreaming, another third of it spent in telling lies.”
Some people like VR but they use it at home.
On the other hand, earbuds and smart watches haven't had the same issues.
Google Glass was just too sudden a change. Another decade of eroding our collective sense of privacy and boundaries means it might be more successful now than it was back when we still had some expectation of personal privacy.
As it was, wearing a Google Glass was making several statements: I have acccess to this special thing; I'm going to wear this mostly useless object in a highly visible location on my body; and if actually using it in public, I don't care that having a one-sided conversation with a computer annoys those around me (kind of like talking on a phone/bluetooth headset, but worse). Maybe the camera was the anchor for the issue, but I don't think it was the real issue; I don't recall seeing articles about people being shunned for wearing the Snapchat camera glasses.
If/when we have AR glasses that are reasonably priced and genuinely useful, I'm inclined to think they'll be broadly accepted. Yes, there will be people including some of the people reading this who will be upset about the panopticon-like invasion of privacy associated with always-on cameras everywhere. But they'll be largely ignored just as they are today with respect to video/photos being just a smartphone in the pocket away.
It's easy to forget that less than 20 years ago taking a photo, much less a video, was a pretty deliberate act involving equipment that most people didn't routinely carry with them.
There seems to be a majority swath of humans who get hooked on unproductive hobbies. Drugs, partying, social media, video games. I'm talking HOOKED, dreams framed by the TikTok UI, taking work off to watch a Counterstrike tournament, weeks of back-to-back hangovers.
I mean, I've been there. I too hear the lull of chemical dissociation.
What I'm wondering is, what happens as that lullaby gets louder and brighter and more attractive, in sync with people working less and less as automation forms a mechanical sheen on all economic activity?
I'll just toss this one I caught as I wrote that: You think the opioid epidemic is bad? Is it better or worse for us that our addictions can't annihilate us in an instant? How many people are in their rooms right now, alone, entangled in expensive parasocial relationships and expensive video game habits?
What if people aren't stealing and robbing shit for drugs anymore, but are doing it to donate to their favorite streamer, or buy the new Supreme hoodie or buy a PS5?
Every game developer I've ever known, which is a good number, was a hard core gamer who loved games. Most of them really reduced it as they get older - not just because as you get older you just don't have the time or energy, but because doing something for work just kind of ruins it for most people.
That last bit is very common: my wife is a professional artist and doing that as her profession has just about ruined her interest in painting and drawing despite doing it for a lifetime. I was a hobby coder my entire life until mid-way through my career. Now although I sometimes do short stints, I gotta say, it is kind of ruined for me.
So, sure, you are probably right, but probably for the wrong reasons.
As for "unproductive hobbies" the reality is that all hobbies are basically unproductive. The stained glass artists I know struggle to give away their output because there's only so much anyone around them wants, but their hobby is to produce it. Ditto the painters, woodworkers, etc. Yes, these can give you practice with useful skills, but they're still basically generating a waste product, and if you try selling it, on average, you're just trying to mitigate your losses, piece work is almost never financially sound. This is all to say that one shouldn't view hobbies as "productive" or not, you should view them as providing benefits not directly related to the activity. Hiking, running, cycling, weightlifting - these are all "unproductive" but they are useful practices. Games aren't devoid of value in this sense - hand eye coordination, rapid tactical thinking, etc. are all skills you develop and maintain with practice.
That said, I'm 100% on board with you about the parasocial relationship thing, but to note the obvious, the real elephant in that particular room is social networking in all of its guises. Video games aren't even close, and, if anything, are probably closer to the "real relationship" end of the spectrum than any other online endeavor. I know many gamer groups who have transitioned to real life on multiple dimensions, far more than "hey these are the people i interacted with on Twitter" and other purely ephemeral constructs.
You are correct that social media and online gaming are not the same: I have heard numerous examples of online gaming friendships transforming into real life friendships, but I have never heard of people on twitter/tick-tock/etc forming real life relationships.
I believe that gaming is fine in moderation, but as soon as gaming starts to negatively impact other aspects of your life — personal health, relationships, work/study commitments — you need to cut back. I have seen numerous people squander away their education and futures to video games. I’m guilty myself of letting video games negatively impact my life and it can be hard to find the right balance.
Just don't use it.
5-ish years ago it would be common to see 25-45% of the crowd with their phones up and out recording almost the entire show
Think genetically engineered humans vs. cyborgs; there will be a focus on holistic 'working with' human impulses and neurology instead of 'what can the tech accomplish'?
That'd be my guess.
The expectation windows are set by investors, and I think biology has a good shot at being able to get resources/funding without having to rely too heavily on VCs or investors (think government and academic funding). Likewise, there's no Microsoft, Google, or FB waiting in the wings to buy up/bury any advancements.
I also think we're overdue for some major social changes because our current ways aren't sustainable (regardless of what you think the problems are + what 'side' you're on, I think we can almost all agree that this can't continue). The main problem I think IS that we're too short sighted currently, and we'll have to correct that, so I do think long-term projects will become easier in the early 2030s.
Why is "big pharma" not this?
1.) Geopolitics. I don't imagine this biological cultural flowering to come from the First or Developed Worlds. If I had to guess, I'd say India or Africa, because they have a ton of manufacturing going on (and therefore a bunch of practical knowledge) AND governments that both a.) don't give a shit about copyright or property law outside of their borders and b.) are incentivized to make sure it stays that way.
For example, Moderna could try to bury an Indian biotech company, but how? Literally. So what if they're infringing on one of your patents in making their 'turn your eyes purple' serum? They don't care.
And for buying, yes, they could, but the regulatory differences between acting in the developed versus developing world are huge, so it would be purchasing a company solely to keep the product off the market/so it isn't approved in the developed world before their own version. Okay, so they buy the company... and all the foreigners quit and start a new one. Or they don't, but they tell their friends so their friends who didn't sign an NDA do it and then hire them for something 'unrelated'.
2.) Vertical integration or lack thereof. You know how FB is particularly insidious in the Third World? How it pushes WA, for example? Good luck developing anything tech wise without being bought out or discovered when all of your communication tools are made by the people who have an interest in burying you. The tech companies have done a very good job at integrating themselves into logistics at a base level on a global scale. Pharma, on the other hand, doesn't have this advantage. If Google or Apple ARE recording all my phone calls, they aren't giving that data to Moderna. They'd rather keep it and later try to poach the medical-data business from Moderna or fund some SaaS company.
Does point 1) not apply to tech innovations outside the global north as well? I can definitely see your points about patent infringement being relevant to the Chinese tech ecosystem.
Vertical integration is a really interesting point. It's easy to believe that monopolies are all-powerful, but there's plenty of room in the "margins" in industries which aren't (yet) built on pervasive surveillance.
> I also think we're overdue for some major social changes because our current ways aren't sustainable (regardless of what you think the problems are + what 'side' you're on, I think we can almost all agree that this can't continue).
I'd love to hear more of your POV here - I tend to think things are....pretty okay? In the grand scheme of things?
Change, however, doesn't come based on how good things are. It comes based on what people expect from the future, and right now we have a system that more and more people aren't trusting to be there in a few decades.
From a domestic American POV, we need to address things like retirement funding, healthcare, and political corruption as well as our lack of social cohesion. Imagine a pandemic like COVID but slightly deadlier in the late 2020s; it'd be absurd because EVERYBODY'S blown their good will at this point. Likewise, our supply chains and economy clearly don't have key risk redundancies built in. On a more sociological scale, I note that more and more people are beginning to feel like it doesn't matter what they do because the system will ALWAYS fuck them, and stripping people of agency doesn't lead to good, stable societies.
On a global scale, since the start of the Industrial Revolution we've focused on growth while disregarding externalities and we really need to stop that. Likewise, since America is going to probably go down (or at least knock itself out of the unipolar world) in the 2030s/2040s, I also imagine there will be a backlash to the American Era, including in cultural values, which will also result in big changes.
Cyborg always has the feeling of a severely augmented and strange human. I'm surprised by the number of people who have no interest in Neuralink, and say they wouldn't go near it.
As we're seeing the mental health benefits of sometimes turning off our digital devices and focusing on ourselves, I think this will drive the future of us not being always connected, but being connected when we want to.
I think what you're pointing to is correct, Augmented Humanity, rather than Augmented Reality.
This is a much better way to put it. Also I love some good sleep, so thanks for the link!
Which is sad because I love the idea so much. Plus I remember the Web before advertising, I don't even want to think of what they'd do with NL or the Metaverse. I can see them doing things like trigging shots of adrenaline so I feel appropriately angry viewing 'Red/Blue Team Bad' video stories.
Degen?
I hope the bifurcation is real because that will make it easier to keep the metaverse separate from the real world.
The push to own the metaverse seems like a land grand.
The technology has to be at the point where you can casually wear fashionable glasses which overlay easily readable information.
And other people would need to be OK with the fact that people are wearing said glasses that put them on candid camera at all times.
My theory is that I think the companies that sell these things are just really good at hyping and selling the headsets. I just don't see what the end game is. It's certainly possible that I'm wrong about all this though.
The Daemon series by Daniel Suarez showed an impressive vision of what AR could do in a not-so-distant future where online information is linked to physical entities. The things to make it work like haptic suits or lightweight AR classes with overlays and a HUD are getting fairly close technology-wise.
Can you give some mainstream examples? Anything that has 1mm+ users?
A lot of dumb things happened in the past, especially with companies that tried to substitute virtual scarcity speculation for an actual business model.
It's easy to mock them for how ridiculous it all is, but I don't see any evidence that Meta is charging down a path of repeating all of the failed business models of years past.
I think a lot of the old timers who have seen hype cycles of past businesses are projecting too much of those old, failed businesses on to this new wave of activities. Everyone is so busy speculating that Meta is going to fail that it's hard to actually understand what they're doing or what their business model really is.
Regardless, it's trivial to see that video games and VR of 2021 are nothing like the Second Life of almost two decades prior. Back then, video games and even computer-based entertainment were a niche hobby. Today, video games are everywhere, VR is cheap, and everyone is already attached to their phones 24/7. I'm interested to see where this goes.
That's not to say that the metaverse will take off (I think it still lacks a compelling use case), but many of the parameters have changed.
What has been is what will be, and what has been done is what will be done, and there is nothing new under the sun.
I think focusing on stupid looking headsets misses the author's point. He's looking toward a decentralization of thought aggregation and how that will impact the 'real world'. Maybe it'll be similar when cable happened and we all stopped watching the same three channels?
Whatever gripes you have about the space, it is hard to deny the rapid evolution we're seeing due to the influx of investment.