This quickly devolves into the inheritance vs. composition argument which isn't where I thought the Author wanted to go (but then sort of ended up going there). I agree with other commenters that it's an overstated idea. Inheritance is ridiculously useful in the right design structure, as is Composition. They both have a place. (Incidentally, bad Inheritance design usually looks very ugly very fast - bad Composition is often less glaring).
I find that years of designing in OOP has led me to build designs that have a goal of preventing me from making future mistakes and correctly consider implications of my code.
I find that my most immediate designs tend me towards Abstract Classes and Interfaces. While I usually get credit for "programming to the Interface" for this, that's not what usually led me there.
I like abstract methods. They (i.e. the compiler will) FORCE me to think about something if I ever decide to create another subclass of the Abstract class. The Author points out the "forget to call super" bug which is particularly nefarious and I avoid it at all costs. I can do that by providing a final concrete method which calls the abstract method. Let the subclasses implement that and never worry about super.
Anyway - governing inheritance across package hierarchies seems like a reasonable guideline. As for Inheritance vs. Composition, I don't favor either. When designing a class structure, I just make my best guess (as we'd all do) and find the structure quickly evolves on it's own. Usually, this ends up in a blend of shallow Inheritance trees with logical composition. There's always multiple Class Structures that will work - my goal is to find a reasonable one of those.