Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses of some of the new engine tools: https://youtu.be/ib6_c6uliLg
This is extremely exciting this is possible on a year old console and not a 3090.
Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses of some of the new engine tools: https://youtu.be/ib6_c6uliLg
This is extremely exciting this is possible on a year old console and not a 3090.
"Meh" is the maximum level of emotional response that can be elicited.
The invention of literal time travel, the invention of AGI, or the manufacture of a black hole as an energy source would all be met with mehs. Just a bunch of people dead inside. I still come here for the links and the 5% of comments that are insightful and not pedantic.
Is this impressive? Yes & kudos to the people who built this. Is it life changing in any meaningful measure? Not really...it isn't a scientific breakthrough or complete paradigm shift of understanding that will the lens which you view your existence? Probably not. And expectations of this already happening were built into how I see the steady march of technology development.
This is an incremental instead of step-function change in expectations and was already a pre-ordained outcome. You can argue that my expectations are to high and maybe this came earlier than expected but this isn't some shock to my system.
I suspect that I am not the only one who feels this way.
And if you are part of the team and just feel like people don't appreciate you work - that isn't the case. It is very impressive but it isn't a eureka moment of excitement (at least to me).
If I misunderstand the significance - please guide me to what I am missing here.
Nothin is pre-ordainer for sure, that said there certainly seem to be fairly clear directions in technology. I think what was missing from my understanding is that this is a much more efficient use of resources for a better engine. Sounds like a leap forward in graphics engine (now developers will be captured on the Unreal Engine - great business model for the company).
It still isn't a eureka moment that the other poster was really hoping for. Its very impressive but I am not going to swoon over the achievements. That doesn't make me "dead inside" because I can't get fully amped up for this post and I think that the poster missed how people might view look at this development which is why I added my own comments.
Also while i agree on principle with you, this is still a movie, and one of a trilogy that defined a significant part of culture i might add, so it's a risky move at best.
But yeah, besides facial quality(which i think are vastly underwhelming) the movie looks pretty nice, and the rest doesn't even matter when you consider most of movies/shows today are VFX.I remember seeing the first ever UE5 tech demo years ago(i think it predates ray-tracing if i'm not mistaken) and i was kind of surprised.
Fwiw this demo is on another level than call of duty. The world feels huge, extremely busy - there’s cars and people everywhere - and so varied.
Indeed, but the truth is it's just a demo, now when you add all the rest that's needed to make a real game you start to have issues that woudn't have with a demo.
7318 people (4132 developers, 3186 thanks)
https://www.mobygames.com/game/playstation-4/red-dead-redemp...
The price of keeping up with every new enhancement on PC is directly linked to each new engine update, but somehow game releases can be "optimized" for gameplay on ~3 year old consoles... Also why I haven't bought any new PC games since GTA5.
It is a bit of a pain having to monitor stock drops but most online stores have a queue system in place as well as purchase limits to try and make life harder for people that buy up every console they have to just put them on eBay at twice the price.
A colleague of my wife managed to get a PS5 in a fnac store a few weeks ago as well. Just went in randomly and asked and they had them in stock. Only a few and they sell out quick so was just luck in that instance but if you put in a little effort you can get one in a week or two (depending on stock allocation of course) without having to pay over the MRSP.
Purpose built gaming hardware has significant advantages over a typical PC. Modern consoles have SoC designs with incredible bandwidth between CPU/GPU/RAM that you simply can't have on upgradable form factors.
The closest thing in the general purpose computing world are the M1 family of SoC MacBooks. UMA on the M1 in particular could be harnessed to have physics and graphics geometry in sync with each other without the penalty of bus transport - so things like high-detail deformable environments become much more feasible. But again, even these machines are geared towards general purpose computing, not graphics.
So where's the PC platform with these advantages? I mean, most PC players will replace their whole system instead of upgrade individual components (anecdotal / speaking for myself). Where's the PC-like-a-console?
I guess the Steam Deck will be the one to look out for. But I would also expect gaming laptops to have those advantages.
You need the CPU, GPU, motherboard, and RAM to be one product shipped by one company, but instead you've got a CPU from Intel, a GPU from AMD/Nvidia, a motherboard from the PC manufacturer, and off the shelf RAM.
"Gamers" want an Intel CPU because of the branding (although this is shifting towards AMD now), they want a particular graphics card because of branding, they may even care about the specific motherboard and/or RAM.
Apple are able to do this console-like integration and performance because their target market don't care enough about each individual component, the Mac is the product and the brand they get behind. PS5 owners aren't buying it because of the brand of CPU.
I think the speed advantage would be one welcomed by the average PC user, and if Intel aren't already colluding to make an answer to M1, they're heading towards extinction
Would this demo not run on a pc?
I understand that pc hardware is more expensive but it was also my understanding that performance ceiling is actually much higher than consoles, especially after the next gen of pc hardware comes out after a console release.
It’s hard to tell how much more expensive a pc is because of console manufacturers’ loss leader accounting.
With UE5, it's the engine that tunes the rendering quality for the HW available.
about that - screen space ray tracing has been around a while, and even if you miss little things (no diffusion from lights off screen or behind a shade) the resulting eyecandy is often enough to trick people mind even if it's not physically correct... and three generation older hardware is more than enough to run that.
I never had a ps4/xbone, skipped the last console cycle and stayed on PC then recently got a PS5 where every title has an option to play at 60fps. There is no way in hell the consoles are going to be able to push this fidelity at that frame rate. Let alone their promise of 120fps that has been floating around.
And the tech like nanite & lumen. It's not as if you can just "turn it off" and pick up a bunch of performance. It seems like you have to develop your game with these tools in mind.
In general I think the new consoles are going to have some trouble, even today games don't render at native 4k, they render much lower then get upsampled, and dynamic resolution is also in place to pick up the slack. The promise of 4k/60fps on a console is kind of smoke and mirrors.
The 'golden age' arcade games of the early 80s mostly ran at 60fps. And this trend continued in the arcades, with the most impressive early-90s 3D games also choosing framerate over detail, which was absolutely the right decision for Daytona USA, Sega Rally, Ridge Racer, and more. A solid 60fps pretty much defined 'arcade quality'.
It's understandable that early 3D home consoles had to aim a bit lower. But we're now on the 5th generation of 3D home console, and we're still making excuses to run at lower framerates than games of the 80s/90s?
But 4K, that just game too soon. Every recent generation of console has struggled to keep up with the rate of screen resolution increase. And 4K was a huge jump, from the 2 million pixels of 1080p to around 8 million pixels.
We could have been happy with 1080p for a lot longer if we'd had solid 60fps gaming with a bit more antialiasing, and streaming services with higher bitrates.
High-DPI screens are great if you're reading text off them at close range. But not really needed at a normal TV-watching or gaming distance.
I think 30fps is a straight up usability issue. The only times I've ever had motion sickness or a headache from games is when the game is 30fps (though not all 30fps games gave me these issues)
I hope the performance/quality modes become standard this generation.
I think you're wrong about frame rate though. I find 30fps unplayable. Also, people have had a taste for it. They have been playing 60fps titles since launch on the next gen consoles, it makes the frame rate all the more strange when you play something running at half that.
Not sure what you are talking about with games using unreal engine. It's also used for shooters, Gears of war is one of the flagship unreal titles. I'm sure the folks at unreal don't want people to think "the engine isn't for shooters".
Especially considering the engine originated from shooters -- Unreal and Unreal Tournament.
The fact that this runs in real time, at 30fps, on a $400 console is mind blowing. It's even able to downscale to a smooth 1080p/30 on the Xbox S. You would not dream of achieving this level of fidelity 5 years ago, there is nothing out there that compares. Nanite & lumen are the reason it performs so well, not the other way around.
On top of that, the promise of 4k/60 on PCs still hasn't been met. You can spend $3-4k and still barely achieve that with a 3090. This engine might be the first to actually get there.
Sure my AUD $6K PC is faster (with a multi core overclocked Ryzen, and 3070, fast memory, PCIE4 NVME storage, premium case/mobo/power/cooling), but at $750 what you get blows my mind. You'll struggle to match it at 3x the price in a custom built PC, and that was with pre hike GPU prices.