I don't necessarily agree with calling this a "choice" because that implies accountability that isn't really there, and more importantly,
removes said accountability from the people running these hellhole work environments.
It's the responsibility of management to provide a healthy working environment. This isn't just a moral obligation, but a creative one as well - businesses that operate like large-scale game developers or Japanese[0] animation studios will ultimately produce uninspired work that people will stop buying.
On the worker's end, there doesn't necessarily have to be a choice to work in the same industry forever, either. Most of these companies have dangerously high employee churn. The company doesn't have to convince people to stay forever, they just need to replace people faster then they burn them out. For the past few decades, they've been able to do that by managing their image and hiding public awareness of their working conditions.
In other words, management can choose to operate their company like a KyoAni or like an A-1 Pictures. They can choose to be a Valve[1] or an Ubisoft[2].
[0] Technically speaking a lot of tween work gets outsourced to lower-COL countries in east Asia, but those studios are often run just as bad as domestic animation studios in Japan.
[1] Hedging my bets: if a bunch of shit comes out of Valve about horrible working conditions please note that this comment was written before that came to light.
[2] A lot of stuff has come out about Activision-Blizzard-King, but let's not forget that Ubisoft is still worse - they actively shuffled sexual predators around their organization, Vatican-style, to keep them on their payroll. The only reason why we're talking about ABK is that the dueling EEOC/CFEH investigations have basically exposed everything.