Interestingly I played Psychonauts 2 and Cyberpunk 2077 back to back, both at times felt like playing a movie rendered into video game form.
The way the core narrative is structured is one of the core problems with Cyberpunk, the games mcguffin implying an artificial time constraint to drive the narrative to resolution. Except driving the narrative to resolution ends the game.
Ran into a good dozen crashes during my 40hour+ playthrough and one bug that affected my playing in any way (some quest-related audio didn't play and missed some stuff).
From what I've gathered there was a massive group of people, bolstered by what the Witcher 3 had become after years of development and multiple DLCs, who believed and took to heart every single word from the marketing department about three separate plotlines and AI NPCs with full lives etc.
While in actuality the "separate plots" were three short intros and a few background-specific discussion options.
This might be the worst case of mismanaged expectations in the history of gaming. CDPR shot for the moon, said they were gonna get to the moon and the result was a sparkler thrown off a roof. It was the prettiest sparkler in a long time, but that's not what the crowd was expecting.
I now had the same with MTGA. Turns out discussion about games seems to always turn into complaining.