Blender 2.4 was kind of terrible to use from an animation perspective, but the controls for simple objects / cycles rendering was never really that difficult IMO. The key was having the knowledge to stay on the "nice parts" of Blender.
Blender 2.6 and 3.0 these days have made great strides at being easier to use from an animation and rigging perspective.
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The harsh shadow lines could be made easier if you used area-lamps (in Blender) for example. They probably exist in POV-ray, but a 3d GUI to move-and-place these objects around grossly simplifies the effort, compared to placing the objects around with a text-based format like POV-Ray.