I've gone back to play Unreal Tournament 2004 this past year in such dedicated servers, and it made me realize how badly matchmaking ruined the sense of community in MP games.
I've gone back to play Unreal Tournament 2004 this past year in such dedicated servers, and it made me realize how badly matchmaking ruined the sense of community in MP games.
My second year of college my roommate and I were chatting and found out we both frequented that server and knew each other by our handles.
Even though I didn't use the dedicated servers as a social mechanism, just hanging out and playing with/against each other for countless hours was enough to seed a lasting friendship when we did meet irl.
Pretty soon after that World of Warcraft was introduced and games started getting more "massive" and I lost all interest in endless games with people I didn't know personally.
Almost 20 years later and when I'm able to sneak a game in, I only play single-player mode to follow the storyline.
I used to enjoy playing TF2 until 2013/14 or so. I settled into the No Heroes servers and after a while you get to know people. You pop on, see familiar names, say hello and you'd have a good time. It was like a small town which had a lot of other people passing through keeping things lively yet familiar.
Recently I tried to play TF2 again just for kicks. The community is dead. I played for maybe 30 min before exiting uninstalling and never looking back. Good job valve.
As for Tinder... I'm pretty sure you can find the equivalent of "dedicated servers" where to form a community, but I don't think that's what most people would want.
There is also the option to provide ramps for people in A towards some other form of socialization (double dates? dinner parties?), but I don't think anyone really tried it yet.
A sprawling list of servers to join. Ahhh the memories. headshots jumping off the upper area of deck16. Console gaming and auto joining servers like in CoD. Bleh. Zero sense of community. Before we all met on IRC quakenet in random clan channels.
> OldUnreal took over maintenance of the Unreal Tournament code base after reaching an agreement with Epic Games in 2019.
A shame this vibrant and creative element of the game was stamped out.