So, like, the vertexes are in the right spots, but the texture mapping is off. So it kinda depends on if you need texture mapping to be perspective correct to consider a given example of 3D "real" vs "fake". Dark Forces also has perspective warping that happens in it's engine when you look up/down, as an example.
* https://youtu.be/VutzIK3DqZE?t=341 DF Retro analyzes ports of Tomb Raider