I’ve built toy games on Unity and I work in 3D in advertising.
You misunderstood what I said.
1. I never suggested that game assets would be interchangeable between games. An NFT is just a record of you owning something - that can be completely different items in different games. That was literally my entire point.
2. Yes that’s my point. Everyone but Ubisoft would have to build unique assets.
3. Perpetually up to date? You only have to do it once with an NFT, that’s it’s entire point. The blockchain handles this. I ask you back - are you familiar with blockchain tech and NFTs and how that works ?
4. I agree it’s not a great idea, but it could be done. You could theoretically airdrop matching NFTs to make your own marketplace. The point is - Ubisoft can’t silo the information on who owns what gun/skin since the NFTs are stored in a public ledger (blockchain). If you make an indie game to compete with R6 you could in theory reward all R6 players with matching NFTs (non infringing the copyright by making them different assets, but still valuable and in matching number in your game economy).
BASICALLY The NFTs are microtransactions, but with data portability. They are the exact same thing, just held in a decentralised database that Ubisoft does not control (if they are up on the regular Tezos chain). This is the same as the old microtransactions, just a bit better.
Imagine you stopped playing R6 after sinking hundreds of hours into it. You could sell off the skins you've earned, making it a return on investment of your time in the game.