FAQs: Why we don’t have them (2013)
gds.blog.gov.uk
gds.blog.gov.uk
You can solve this by making a FAQ, or your can write better information.
Having recently moved from Python (where the documentation is amazing) to TypeScript/JavaScript (where the documentation is horrendous) this issue has never been clearer to me. The only Python library that I’ve ever had to go outside the documentation to understand has been pandas. I can’t think of a single TypeScript issue I’ve run into that hasn’t ended with me going through an infinite amount of web searching and wading through a gazillion useless suggestions.
It might just be me of course. I never really liked the Microsoft documentation pages either, so maybe I’m just an oddity that can only read Python styled documentation, but maybe not. I mean, why does the Express library have a “security FAQ” which seems like it should basically have been a simple part of the “start here” guide? I’m probably missing something, but reading the security FAQ left me with the feeling you would be an idiot not to use the helmet library with express (at least until you know enough to know when not to use it), and if that is so, then it really shouldn’t be a separate FAQ should it?
I know I went down a side track, but it’s really the most perfect real world example I have of why this article is exactly right.
Compare to golang: https://pkg.go.dev/os it provides list of all functions in particular module which I can glance over quickly and find what needed.
That's small thing, but really makes me spend so much more time when I need to use Python for something. I guess that's not an issue for experienced developers who memorized all functions they need.
And I never had issues with JavaScript thanks to wonderful MDN.
I think it has got more to do with culture and tradition. Each language seems to have its own documentation culture. Python seems to favor docs in which structure is interleaved with prose.
I find Go docs to be pretty hard to make sense of. Often times they don't explain very well how to use a package. And browsing around different aspects of a library carries a feeling of obscurity.
Ultimately, I think documentation should be split up into multiple categories, ala https://documentation.divio.com/
... guys? :(
This is called a synopsis, and lack of one is the single biggest mistake that documentation authors make. When I look across the landscape of programming languages, I see them rarely.
Perl documentation always has a synopsis because it's a big cultural expectation, and it almost always useful to get the user started, or to jog the memory. Man pages have it, too, but they tend to cram too much useless information instead of restricting to common cases and patterns.
If I'm using `re` and I check the documentation 20 times over the course of the week, I'll probably read the summary on my first visit, and then on each of the 19 subsequent visits I'll be looking for granular function details or patterns that I can copy. I think it makes sense to put the most frequently-used stuff at the top. The summary will probably be denser and harder to skim than the examples anyway.
I suppose it really depends though. What you want is to get a bit of everything before the break, so that the user can see a couple intro sentences, a few examples, the index (ideally in a sidebar), and the beginning of the overview before they even have to scroll.
If you’re talking about TS or Node docs, I’ll agree they’re not on the same level as MDN.
Other language communities (the typical example for me is Haskell) aim more for reference style documentation, emphasising lists of the possible operations and then trusting people to sequence those operations as they wish themselves. That's the type of documentation I like.
I have yet to find a language community that does a good job of both of these styles of documentation at the same time. C# is sometimes in the right direction, but not always.
Is not obvious, but can be done from the inside with plain R.
You could also want to type install.packages('ctv') and take a look to Cran task views
Ex. https://clojuredocs.org/clojure.core/reduce
The pattern is definition -> description -> community examples.
If I ever invent a language I am copying this format.
The only acceptable documentation is that which hits all four quadrants of the Divio documentation system[1]: tutorials, how-to guides, reference information, and conceptual explanations. Each of these kinds is necessary in a different situation.
If there's a "cultural" aspect, then it's only in which of the four kinds of docs that those two communities ignore.
I've been programming in python for almost 15 years and I don't know all the functions/classes/attributes of any module in the standard library probably. What I do know is that if I'm on a vanilla python shell I can type `help(module)` and I'll get that list in the shell directly, and even `help(module.function)` will give me enough context most of the time that I won't need to go online either.
However, as my daily shell, I use IPython, on which I have smart autocomplete that inspects the modules for me by just typing `module.`, hit tab and BAM! All the things inside the module pop up before me to explore. Something looks about what I need? I add a ? at the end an press enter, so `module.function?` will show me the docstring, nicely formatted with the signture (the same thing the built-in `help()` does).
So the online docs, for python, rest on an entirely different level. But sure, coming from other languages it may be weird not having what you're used to. It's part of the languages culture.
dir(module)
help(module.fn)I maintain a FAQ mostly for things over which I have no control,
https://www.reveddit.com/about/faq/
Each question comes from a user's comment somewhere, and I often link back to it when answering new questions. I'd be interested to hear if people would prefer a different format or different wording.
It is only a (poor) literary form and since they are (mostly) prefabricated, they are either unneeded/duplicated (as the topic is properly explained in the main site/docs) or actually showing that the original text/docs/instructions are not clear enough (and since the Author has control on those, they could be rewritten/amended/corrected to make them more clear).
And - more correctly - they should be FGA's:
https://web.archive.org/web/20201231033026/https://jdebp.eu/...
https://web.archive.org/web/20201231033031/https://jdebp.eu/...
Huh? Python's online documentation is horrible. In addition to what vbezhenar said, there are gems like this:
The arguments shown above are merely the most common ones, described below in Frequently Used Arguments (hence the use of keyword-only notation in the abbreviated signature). The full function signature is largely the same as that of the Popen constructor - most of the arguments to this function are passed through to that interface. (timeout, input, check, and capture_output are not.) [1]
"Largely the same"? What, am I supposed to divine the actually available parameters?
For built-in types, the docs are missing a way to quickly list all available methods and properties. You have to somehow piece it together from various ABCs. [2] Compare this to, e.g., Rust's online doc of its Vec type. [3]
[1] https://docs.python.org/3/library/subprocess.html#using-the-...
[2] For example, lists: https://docs.python.org/3/library/stdtypes.html#sequence-typ...
Clearly you've never had to do anything in VBA....
Sure, some can see FAQ as a patch, but I don't see how they can't be a valuable addition even to a well laid out website where information is easily accessible. The two things aren't mutually exclusive.
Ideal FAQ lets you search or has questions in a way real person would ask, as those should be written down in a way most people asked such questions. We could even have index of multiple forms of the same question pointing to the right answer.
Problem with documentation is that it is not written there to answer questions. It is written from perspective of "how system works" so someone just writes it down.
For technical documentation like a language I don't expect much need for an FAQ because audience should be able to pose questions and answer those by themselves and then search what is provided like a manual.
For web application or government websites that general audience should use I don't see "documentation" approach viable, you need "Questions and Answers" approach.
Reading unit tests for me has been my go-to for getting around problems in TS/JS documentation in libraries. Unit tests can sometimes be unintentionally the best documentation. Also helps filter out quickly libraries you'd want to avoid at all costs. No unit tests means you're putting untested code into your system.
The difference between a FAQ and the manual is that typically the manual is comprehensive and organized by topics, while the FAQ is sorted by how frequently people need the information.
If you have a FAQ, then users can scan a dozen questions and see if their question is answered, and in 90% of cases they find the answer.
So the benefit of a FAQ is that you have a single page that contains the most important information across all topics. You don't need to know how the docs are structured, you don't need to know the terms of art to search for, you can just scan a few lines of questions on a single page, which people can do very quickly.
I guess you could put the same information into a document titled "Overview" or "Quick Start" or "Most Important Info" but using the common term "Frequently Asked Questions" makes it easier for customers to know where to start looking.
If there is some person "making up" FAQs it is rubbish. When CEO orders that "we need to make FAQ, make one" but no one is actually asking any questions that is the worst.
FAQ should be consisting of actual questions and then best would be each variation of way how people asked it to point to the right answer. Ideally FAQ should be curated by a person or first line support.
Synthetic FAQ is the same as documentation - someone writing things up and organizing it in a way they think. Ideal FAQ should help find question and answer that is already asked by someone else in a way that broadest possible audience would ask it.
A FAQ is a list of 5-20 questions that quickly answer questions without having to read the docs or trying your luck on Google.
You can even get a FAQ in a standard format by visiting the “Popular” tab.
But yeah, even though that seems pretty self-evident, people manage to mess it up anyway.
I rarely read the entirety of the documentation for something, but I usually will read the entire FAQ for something I'm interested in. It has a far higher usefulness-to-length ratio than most documentation, since if done properly, everything in the FAQ was useful to somebody (or hopefully many people).
It's also arguably the best format for certain types of information. For many things, there are "obvious" questions one would ask about them (e.g. "Does this take into account X?", "What about Y?"). When I think of these when reading about something, I'll check the FAQ, and it's often presented right there. It ends up being by far the easiest way to get answers to these types of questions.
I never felt in need of an FAQ on their websites.
When the government doesn't even follow it's own recommendations and different MPs offer different opinions (and even the PM giving advice that contradicts his own earlier advice!!) it doesn't exactly make the job easy for anyone who needs to document the rules.
One more for good measure: the "design principles" page: [3].
[1] https://gds.blog.gov.uk/category/government-as-a-platform/
[2] https://design-system.service.gov.uk/
[3] https://www.gov.uk/guidance/government-design-principles
Introduction
The most common questions we’re asked by visitors to GDS are things like:
“How did it all start in the first place?”
“How did you get where you are now?”
“How can I get my government/team/organisation to do similar things?”
This is an attempt to answer those.My observation is that in the UK, developer pay in the public vs private sector is not so wildly different than it is in the US.
The public sector can reliably get quite good staff.
They all seem quite fulfilled, too.
Generally in the UK you have to go freelancing to earn the top of the market, but even permanent roles in private sector have much better pay for less responsibility. E.g. I saw some GDS "Head of" roles advertised with a salary band ~£60-80k.
AFAIK, they've also dialled back on public sector & they now offer defined contributions nearer to general private sector.
This does not have as much overlap with designing a company around being to handle delivery as one might like.
Start at https://www.gov.uk/
I am impressed with the careful and clear use of language to explain everything. It is just so easy to understand what is going on, where I am on the site, and what I need to know.
[0] https://literacytrust.org.uk/parents-and-families/adult-lite...
Also looking at FAQ and PAA data does give insight into searches that your not providing information to your users - which you can quickly solve by adding FAQ's
Just blindly assuming that users will automatically know to go direct to the relevant .gov site is typical Civil Service Arrogance.
No duplication, no stupid FAQs that link to thing i actually want. Just one page with the right content at the top of the Google search results.
25 million people receive the earned income tax credit (i.e. they are poor), and are at high risk of audit https://www.propublica.org/article/irs-now-audits-poor-ameri...
9 million are expats, for whom US tax filing is a special type of hell
15 million are self-employed, which means lots of extra filing https://www.bls.gov/spotlight/2016/self-employment-in-the-un...
putting us at circa 50M out of circa 167M returns filed https://www.irs.gov/newsroom/filing-season-statistics-for-we...
means US tax returns are rather complicated for 30% of people before we start to consider high-income earners.
1) they are implementing material design rigidly but sensibly. Consistent style is used to denote active and passive elements.
2) if you comment in feedback to the design they respond. They will even try to respond about non web aspects of negotiating government: it may very coincidental but a year after I fed back we need better international banking paths to pay things british resident people can pay online but expatriates must do as paper cheques (no staples, plain pins may be used to attach cheque to covering letter) they implemented international funds transfer with IBAN.
3) it's plain English. They remorselessly police jargon out.
I'm not sure the average Brit appreciates how good these online services are, on account of never having to use the "average" government website.
For example for Lunar (https://lunar.fyi), an app that controls monitors through the DDC standard:
1. Some monitors may flicker/blackout when Lunar changes brightness
2. The volume can't be changed for specific monitors
3. In a 3-monitor setup, 2 of them change brightness as expected, the other doesn't change at all
All of those issues happen a lot (so they're common) but only for specific setups (so they're edge cases).I have no control over them, they happen because something in the hardware setup is blocking DDC requests for changing brightness/volume etc. The issue is not detectable, the app gets a successful reply from the monitor, just like everything worked.
Best I can do, is a lengthy FAQ: https://lunar.fyi/faq#brightness-not-changing
FAQs can also be a good way to address negative stuff and especially naysayers of a technology or concept - it's difficult to do that directly in content without it getting messy.
For example, a project I'm working on stores data in DNS [0] and some of the feedback we get from technical folks (including HN) is "you can't use other people's infrastructure to do this!" [1]
Addressing this in the spec or content is difficult but having a really clear question of "Is it ok to use other people's infrastructure to serve data?" and having a detailed exploration of that question – far more than you might be able to do in the general content – has real value in my opinion.
https://files.lunar.fyi/lunar-diagnostics-demo.mp4
And yet, after finishing the diagnostics process, the users still send me emails saying that they paid for the app and I should fix Lunar to support their monitor.
You're use of edge cases is non intuitive; If you mean the points in your FAQ are common for the rare setups they effect then perhaps it works. If the effected set ups themselves are common then the issues are not edge cases.
Edge cases by definition are extreme and thus not normal and thus not common.
In my view, there are tens of thousands of ways you can arrange your monitor setup.
Given the factors:
monitor
cable
hub/dock/adapter/dongle
monitor port
maybe KVM
Mac device port
Mac GPU
Mac CPU architecture
monitor firmware
Mac firmware and drivers
There are way too many different types of setups. But most of them work, that’s why I think the ones that don’t work are edge cases.But I also view them as common because the users that stumble upon those edge cases tend to also complain about them.
They’re not common as in, the app only works for <50% of the users. They’re common as in, I get a ton of email from those 2% of users and I have to respond with the same info every time. So I’d rather have an FAQ where I can direct them to avoid repeating myself.
If they're edge cases, they don't fit the "F" in "FAQ".
The edge cases happen for less than 2% of my users, but there's a very high chance of receiving a complaint about that edge case.
If I have 10k users and 100 of those encounter an edge case and 50 of those send me emails in the span of a week, I consider that a frequently asked question about an edge case
Or: The F in FAQ is about the Frequency amongst Questions that are actually Asked.
People ask about the same or similar things, its a known phenomena. People don't RTFM and manual may be overwhelming. You get value in reading the most frequent questions as a user too, and although all the facts can be deducible from the manual, they are here on one place now, isolated from the rest of the docs.
Compare this to quick/short introduction most manuals have and you get the same duplication problems and the same beneficial points.
In conclusion, FAQ is legit.
It's context dependent though. If it's a one page, cliff notes style faq, great. If it's a large, searchable, knowledge base, then that's just documentation masquerading as a faq - often poorly so.
That's the problem though. The "highlights" should be front-and-center in the main content. If it isn't then the content is poorly designed, and the FAQ is just a way of working around bad content without fixing it.
I think the point they are getting at here, is that if you write your information in the right way, people won't need a FAQ. As devs we all know the difference. There is documentation that is just a good read – not in the sense of "simple to read", but in the sense of "this is something I actually enjoy reading". If this is the case and all questions are answered, you won't need a FAQ. Granted – there will still be people who will go like "LOL didn't read" – but what makes you think these will read a FAQ?
If we follow their line of thinking, you should have a "Occasionally asked Questions" section for all the questions that sometimes could arise in certain readers, but arise to rarely to put it into the actual text.
Such thing doesn't exist.
You are ignoring the complexity of human beings. There is no one solution fits all. I for instance don't like narrative docs, but factual, math like. Most people don't.
Strongly disagree with this. It’s something the Neatherlands government does. Trying to understand their COVID rules for traveler's was hell, because they duplicated the same information for different flows. This created two problems:
1. Google turned up half a dozen similar, but different pages with the same content.
2. It was impossible to figure out what the canonical version of the information was, when each page was subtly different.
3. Each version assumed you already had some context, but didn’t tell you where to find that context. So you were left with stupid statements like “You must fill out a travellers form” but no link to the form, and search will bring up half a dozen results, all subtly different again.
Contrast that to gov.uk, where there were a number of high level articles that stepped you through the decision process, with links (gosh, using hypertext to link to useful information, what in idea) to pages that had all the details and context for each specific step, if the summary on the page wasn’t enough. Those pages then contained all the detail and context you needed to understand the nuance of the issue, and linked to other similar pages if you needed more context.
The result was that I was able to understand the travel rules for the U.K. without every leaving the gov.uk site and using Google, because all the information was properly linked together, and first page I landed on from Google was either the right starting point, or had a big button at the top which took me to the right starting point.
The same way you create any media that works for everyone – those writing have to be well aware of the way their diverse target audience will perceive the text and distribute escape hatches for everyone. This can feel at times like balancing an equation with many variables, but key here is, that the writer believes that there is a solution that works for most people at the same time.
Example: You can write a introduction to a hard technical topic, that has a joking tone and is entertaining to advanced users, while to not so advanced users it explains the core concepts of what they need to know in order to understand the rest of the text. This way you wrote a single text, that means something different to two groups of people (and both times in a positive way).
So the goal of a good writer is to find that one text which reads well from multiple perspectives. Of course you cannot cover all perspectives, but thinking about which perspectives to cover already is much better than just writing down your stream of consciousness.
You've identified the problem right here. Writing FAQs avoids solving it.
It also ignores the context - I create gov services, and people are mandated to use them by the law, not because they want to. No amount of design will solve that. They come to spend as low amount of time as possible in order not to have legal repercussions.
The article that this thread is about is written by someone on the UK government digital service team. The UK government puts significant effort into doing exactly what you say isn't possible. The GDS team solve those exact problems by designing services that users can easily use without FAQs (or even looking at the documentation in most cases).
And, as a British person in the UK who uses the government's websites a bit, I have to say they do a really good job of it.
If you believe designing government services means you can't design them well and make them easy to use then I suggest you invest time reading the GDS blog. You will learn a lot.
I design services which are way more complex. Think of stuff like budget execution or online banking. Not the same problem.
> And, as a British person in the UK who uses the government's websites a bit, I have to say they do a really good job of it.
I agree. When I was working on similar website for our government, I used UK.gov as a reference.
> If you believe designing government services means you can't design them well and make them easy to use then I suggest you invest time reading the GDS blog. You will learn a lot.
I didn't say that. My services are very easy to use, but still have massive documentation.
And no, I learned from GDS 10 years ago. They can probably learn from me now. I have way more experience and countless public services with total of around 100M users on all of them.
No GDS does both. The run the main portal, but they also consult and build out the actual services as well.
The entire reasons for GDSs success is because they were given the authority to go into and department, and simply replace what they had. GDS designed systems have slowly replaced every other government over the past 10 years.
Today you have to be doing something really unusual to encounter a service that hasn’t been overhauled by GDS. Everything from passport renewals to tax reports have all been rebuilt by GDS, and all are clear and easy to use.
If you’re not a U.K. citizen using gov.uk services, then I have no idea how you can comment on what GDS have and have not built. But it’s substantially more than a portal, the portal is barely scratching the surface of what they’ve achieved.
I am following them and listening them on IT conferences. I didn't know they have such jurisdiction. But obviously, its still not the same thing, far away from it. I am talking about services that take multi years to make and involve 100ths engineers from big companies. Each of them. GDS didn't create a government bank or auction platform or eInvocing system. They can't. Its a "bit more involved" then organizing passports, identification cards, documents etc.
I would argue that developers giving up on simplicity and accepting complexity is almost the reason why teams like the GDS exist. That way of thinking is how things spiral into being so complex everyone hates using the service. It needs someone to reframe the problem as one of "How do we make this simpler?" in order to improve. Until you think about things that way you can't make them better.
Lets live in real world, you can't dummy out everything.
The term is wicked problem - it depends on a lot of stakeholders, many of which already in the comfort zone, and you can't change shit without having a major storm.
You're confusing "simple" with "easy". Simple things are often extremely hard. The moon landings are a great example - everything about the Apollo lander was as simple as possible. The reason why the inside of the capsule was covered in buttons and switches was that there was pretty much one button for each process. The astronauts followed simple "1 2 3" processes to do each task. The UI could have been a much cleaner, but more complex, set of steps with contextually aware buttons, but that would have made it far more prone to failure. Instead the mission designers decided to use a simpler, safer approach even though that was harder to actually build.
Simple is the opposite of complicated. It is not the opposite of hard.
In that context they can still be useful. Sort of like a canned response you get from first line support.
The better thing would be if the question didn’t need asking in the first place. If your manual is overwhelming, that’s a problem with the manual.
Both article, and bunch of comments here are useless simplification of real life. While you should make things simple, you should not make them simpler then possible because then they are just wrong.
> questions take longer to scan and understand than simple headings and you can’t take any meaning from them in a quick glance.
The worst argument ever. Of course it agrees, it is an echo chamber full of terminally online people where you can find any type of opinion unless it was specifically banned by Twitter admins.
Urbandictionary:
> The term for when a person has gotten so deep into social media that they dedicate themselves to issues that have no relevance in their day to day life
Good one
> "What are FAQs?" "FAQs are a way to show you've thought about what your users should know but haven't thought about your users."
Every FAQ I've ever written has been literally a Frequently Asked Question.
If I notice users asking the same question, I add it to the FAQ. I also try to think about how I could make the process simpler so that they don't need to ask that question in the future, but sometimes that's just not possible.
Most of my FAQs are also covered in the manual I provide with my software, but who ever reads a manual?
If these cases are common, they are not edge cases, and they should be described in the actual documentation, guides etc.
Generally the answers in question are documented in more than one place already, but no matter how many times one restructures documentation there will still be people who end up with a mistake in their conceptual model that means they're looking in all the wrong places (or if you -do- manage to accrue documentation that covers all of the conceptual models you encounter, often you find you now have a percentage of users who get lost because of how -much- documentation there is, so I've largely resigned myself to there being no such thing as a perfect job there, only incremental improvement as time allows).
I suspect this is much more true of programming projects than it is of the gov.uk websites though.
I do understand the argument that a need for a FAQ is symptom of poorly-structured content. But I do think context matters--if it's the federal government providing information about social security benefits, then sure, spend the time and resources to make good content. However, for the case of this small county government with limited resources, the FAQ is a very efficient. I'd rather a small number of my tax dollars be spent on the FAQ than a lot of my tax dollars on rewriting the PDF.
One of the points in the document was that you can still have a document that's structured like a FAQ, just don't make it questions, make it answers.
A faq page attempts to catch these people, and say "hey delegators, check here if your question has already been answered first before you spam our customer support." In that case, a document that's like a faq but not a faq won't do you any good. These people will just ignore it like the primary document and pound your customer support resources.
That said, I think it had minimal impact. Often when I would discuss it with others, their response was to be surprised that Rust had a FAQ. There were good answers in there, to questions people genuinely asked frequently, but putting so many useful answers next to each in a single page people were unlikely to discover did not end up being very helpful.
Still learned a lot writing it though!
If you are in control of your product you can of course try to answer these questions by UI before they arise, but it's a longer route and if you are e.g. a reseller it might not even be possible.
Further some users intents might come up in very diverse situations and you can't clutter all these UI locations with the relevant info for all cases. Once things get more complex, some menus might need nesting and you might also not want to have even more menu entries by duplicating functionality everywhere (that's the MS word solution to this problem I think. You can make text bold in 5 different places at least)
It's totally fine to have an FAQ about "how to make text bold" which will hint you at keyboard shortcuts, the menu bar, the right click, formatting templates etc.
Of course, you can also use keyboard shortcuts or add it to the user-customizable Quick Access Toolbar, but that applies to anything.
One thing I’ve learned is people consume information in very different ways. Some people read lengthy articles, others want the same information in a sound bite. It’s OK to duplicate information to meet the needs of different audiences.
Further there’s the adage that people don’t hear something unless it’s said to them 5-7 times. I think that applies here. I know from managing people you have to be a broken record. It’s annoying, but it seems to be a truism no matter where you go. You always need to be communicating and overcomminicating.
Conventional wisdom has always been that not all users are the same: customisation and different workflows are needed for different people, particularly power users. Yet Apple's philosophy is to work really hard to find what they think is the best way to do something and polish the hell out of it. Power users like us software developers sometimes moan about it, but that doesn't stop us queuing up to buy iPhones!
You just decide that it's ok to require everybody to do things the same way because a group of people buy some stuff that gives them no choice.
So what they are saying is that this is a FAQ? :) Is it just that British English calls them "Often Asked Questions"?
Ok, they do them one-per-page on a blog, I've seen them done like that in the past too.
These days it's worth looking into why certain questions are asked "frequently" and if the information can be strutured better in the first place. I also suspect no one is really asking much these days, people just bounce.
FAQs are a relic of an older time than that. They date from Usenet groups & mailing lists and similar back when connectivity and storage were expensive and content would expire unless you archived it locally, so you might not know your question has been answered many many times. So FAQ posts appeared and were reposted periodically (even if there were no new updates) so new users would catch them and users that have been away for a while can easily catch up if their have been recent major changes.
They are a bit less relevant for web hosted content, where a frequently asked question implies your content needs an update or a rearrange because the information wasn't easily findable elsewhere.
Also, they have evolved from their original form and are often no longer questions that have been asked on that site but common questions that come up elsewhere, or questions that the author otherwise expects people to ask, at which point the definitely should be worked into other documentation instead IMO. Having said that, a FAQ is easier to put together, can perhaps be done by someone who doesn't have direct write access to the main documentation, and if the information is the sort of thing people should know that you don't want to waste space with to keep other information concise. In this way they can be a useful “background primer” for the relatively uninitiated without padding the main information, but that isn't _really_ a FAQ apart from the name (the name sticks because some people will look for a FAQ before looking for, for instance, a tutorial).
How many questions are asked in natural language on Google or through a smart assistant? Google has standardized the Q&A format for fast answers through their search engine without needing to view the page at all. Without recognizing this use case they are making information more opaque
When was the last time anyone read a manual?
Software these days is so easy to use, and so much effort goes into UX, that most software doesn't need a manual. Games don't have them. Websites don't have them. Web apps don't have them.
The same should be true for other sorts of processes. Things should be simple enough that users can understand them without needing documentation (there will be exceptions, obviously, particularly around safety). If you've put the effort into building something that people can use without reading a manual you shouldn't be getting many questions, and especially not the same questions frequently.
Trying to convey a main point, or talking about a single topic and informing the reader? Frontloading is going to be more informative.
Lots of disparate pieces of bite-sized information? FAQs display that information quite nicely.
I don't think I've ever personally thought "wow I wish this wasn't an FAQ". They're usually the first things I jump to if they're available. They give me a lot of valuable information very quickly.
Also, the appeal to Twitter is hilarious coming from a government agency.
The reasoning is that people search for questions so content framed as a Q&A will get picked up for PAA and rank higher generally. Particularly SEO focused bloggers build whole articles by scraping People Also Asked questions for related keywords, dump the questions into a document, and write the answers. Tools like Answer Socrates[0] will do the scraping for you.
[0]: https://answersocrates.com/
Personally, I reckon Google is smart enough to know that "## Cooking Potatoes in the Oven" is likely to provide the same information as "## How Do I Cook Potatoes in the Oven?". And, as the article points out, it's better for readers. I'm not convinced most people search for questions anyway; I'd just type "potatoes oven".
Last month I was browsing my energy supplier's website and was thinking how refreshingly easy their FAQ approach made things:
https://help.so.energy/support/solutions/folders/7000045023
It's not called an FAQ and not every item is couched as a question - but it's basically an FAQ
Having a FAQ allows for quickly addressing structural issues in information presentation. Creating one ex nihilo is corny, but when the questions actually start rolling in there have a place to be answered while the docs are adjusted.
In my opinion the goal should be to starve the FAQ, not pretend it doesn’t exist.
Ironic?
It’s obviously not these individuals fault, but fuck every single institution or company employing this type of idiotic and wholly garbage triage..
And better documentation should result in fewer SO questions.
In terms of the point of this article I think it is still in-line with what you are saying - as Stack Overflow answers are useful to solve an issue but are much harder to parse/read than properly written documentation on the same topic.
I don't even have a CRT monitor and I still cherish that document.
I agree with the GDS's view though, especially when its public facing and intended to be read by one of the broadest userbases you can get. When writing a FAQ consider where else you could put that information.
The counterpoint I would use is Amazon's documentation. Each product has an FAQ that rehashes other text in a Q&A format. Personally I love it. Its easy to reach for and its very "no frills". However, the target audience is going to be very different to the GDS. Far more technically literate and likely know what question they want answered.
I think the goal of what you're working on is also important: - For a marketing page, the content should deliver what the FAQ delivers, which should in principle make the FAQ redundant - For technical documentation and wikis, there will be too much information to deliver succinctly. But, some content are probably more visited or relevant. Why not pull up the visitor data (or tabulate the list of "where is XYZ questions") into a "Frequently Requested Content"?
Something stable enough that 80%+ of the FAQ will remain relevant 5 or 10 years down the line.
It's ok, time will wash this away
Errr.... no. You have frequently asked questions because some questions need to be answered frequently. If you have the answers in one place, the user doesn't have to waste as much time searching for it.
Here's some examples of frequently asked questions:
Q: Does God exist?
Q: What is the meaning of life?
Q: How can I be happy?
Q: Why do hot dogs come in packs of 10 but buns come in packs of 8?
I'm sure you could tell users to search the entire web and hope they pull together the right answers. Or you could just do the research, summarize the answer, and provide links, all right next to the question you know lots of people are asking. This will save the users valuable time and ensure they get the correct response.Here's a point-for-point rebuttal of the article's reasons:
1. "They’re too slow" ... "questions take longer to scan and understand than simple headings and you can’t take any meaning from them in a quick glance."
It doesn't take a genius to scan the list of questions above and find your question. If the question you have is in the FAQ, it is almost always faster to read the list of questions than reading all of the documentation. And the meaning is found in the question combined with which specific category of FAQ it's found in.
2. "They lead to duplication"
Yes. Duplication is the most efficient way to ensure important bits of information make it to the right people. Different people look for and absorb information in different ways. Some skim, some hunt, some meticulously read. Some are in a hurry, some are calm and contemplative. And some people just miss critical information when it's buried somewhere. Duplicated information increases both the likelihood and speed at which the information makes it to the user. Of course, it's a pain to maintain for the content manager, but that's the content managers' job. Don't make the user's life worse to make your job easier.
3. "They’re tonally wrong" ... "The best way to do that, is to write simply and clearly and remove all duplication and superfluous text."
Oh, piss off. Duplication is fine, see point 2.
4. "Twitter agrees"
Oh, piss off! See point 3.
That said, there are many cases where I find FAQs useful. Especially for learning the basic (and oft undocumented) assumptions behind something. Or as a TL;DR alternative to marketing blather, clueless salespeople, and mediocre documentation.
That’s the whole point — they don’t have an FAQ page because they put in the work.
FAQ's and its mark-up are about the search experience and not once the user has landed on the site eg for searches like "renew car licence online"
Well drafted FAQs are rarely "frequently asked" but they have become a conventional way of conveying extra information. We're all in the habit of checking FAQs if we need more info. Why re-invent the wheel?
A mix-and-match style can work well
Employed judiciously, FAQs can help promote clear drafting by moving points of complexity out of the main body of text. A post-script list of questions is more intuitive than a disconnected list of additional headers. For example, public facing docs need to work for readers with different levels of literacy. FAQs at the bottom of a document are a lightweight way to add additional nuance for those who want to dig a bit deeper.
What does user testing say?
Not clear from the UK.gov blog post. Gives the impression that this is just one person's position. It wouldn't be the first time that UK Government takes a belligerent approach ;) It would be more convincing if the argument was backed with research. Citing a dude on Twitter doesn't cut it.