[1]: https://veloren.net/ the game is still under development but it has been playable for more than a year now.
[1]: https://veloren.net/ the game is still under development but it has been playable for more than a year now.
This is such a meme by now, I have to assume it's an inside joke. Even games mention that they're "written in Rust" in the first sentence in their official presentation, what other programming language communities does this? Why would anyone except other Rust programmers care?
It’s definitely weird for end-user software to promote itself based on internal implementation details, but it’s by no means a rust-exclusive phenomenon.
Otherwise I mostly only see this when it’s “for developers by developers”
1) The player community and the dev community are not distinct: we involve players in the development process and actively encourage them to become contributors.
2) There are many people that are interested in working with Rust, and it's often a big pull factor for new contributors.
3) Veloren is by far the biggest public domain game written in Rust: it's a good demonstration of what the language can do and how it performs at scale (Veloren's game server scaled up to a 48-thread machine with 181 players online in the same world during the last release party: not many games, let alone voxel games, can manage these numbers). We want to encourage other game developers to consider using it too.
And at this point they are clearly looking for contributors much more than for players, that's why all the documentation you'll find is targeting the former.
Documentation and marketing material require a lit of work, and doing so continuously against a fast-moving target is a enormous effort.
The game is extremely open-ended: there is no overarching objective, and you are free to interact with the world as you please. For most players, this means a combination of exploring, crafting, conquering challenges (dungeons, caves, etc.), finding rare items, and socialising with other players.
The game is 100% free so you have no reason not to jump in and give it a go if you're curious!
> How is it similar to Dwarf Fortress?
Veloren has an open procedural world with a history generation system. Although work on the history simulation is still very much ongoing, the world already more cohesive than those of many other voxel games. Our end goal is a world that feels as rich and as complex as that of Dwarf Fortress. Whether we end up succeeding is still to be determined!
> How is it similar to Minecraft?
Veloren is a voxel game, so... cubes and open-world exploration. Not much more to say about this one.
If you add all that, though, you might there might be some glitches (roads passing through buildings..) but that's part of the fun.
[1] https://wiki.minetest.net/Map_generator
[2] https://forum.minetest.net/viewtopic.php?f=9&t=27374
[3] https://forum.minetest.net/viewtopic.php?f=11&t=18529
https://www.curseforge.com/minecraft/mc-mods/lod-level-of-de...
I'm personally not fond of the (pretty crude) lod view, especially because of the moiré in it.