It depends on proprietary tools tied to Intel's FPGAs.
This is somewhat understandable, as the open stack wasn't ready when miST was conceived.
It depends on proprietary tools tied to Intel's FPGAs.
This is somewhat understandable, as the open stack wasn't ready when miST was conceived.
A competitive chip that is well supported (including BRAM etc) is the Lattice ECP5, as found in e.g. the ULX3S dev board.
Note that the chip used in that board is listed in retailers such as digikey. It's not so expensive as to prevent third party boards.
It would even be well feasible to use a larger FPGA or a higher speed grade. FPGA chips used in devboards are typically the lowest grade.
For this use case it's easier than Retroarch- you don't need to fiddle with resolutions since everything outputs natively to the CRT and you don't need to fiddle with cores since only 1 core exists per system.
Maybe there's more complex features that are harder to use, but as a replacement for a super nintendo I find it to be dead simple to use once setup.