I something learned from the MMO boom back in the days of WoW. After WoW came out, there were a glut of other MMOs. Game companies were like, "Look at WoW! Players love MMOs! If we make MMOs, we'll be rich!"
Almost all of them failed. The problem wasn't that the games were bad. Many were technically and artistically better. It definitely wasn't that gamers couldn't afford them. Cost was within the level of disposable income for most. The problem wasn't even network effects and userbase, though those do have an effect. Gamers move to new games all the time.
The problem was that there is one fundamentally scarce commodity: human time.
Thinking of competition in terms of physical goods is using an Industrial Age definition of competition when we're living in an Information Age. Consumers need a wide variety of unrelated physical things, so competition is only really meaningful between the products of the same kind. Also, producing goods has a significant per-unit cost.
With information—especially entertainment media—anything that takes user attention competes with every other product that does the same. It doesn't matter if the products are completely unrelated: they burn the same scarce resource, so users using one are less able to use the other. And this is the only scarce resource in the equation since the marginal cost of streaming the same movie to one viewer or a million is essentially the same.
YouTube, TikTok, Netflix, Fortnite, Instagram, Fox News, Minecraft, Reddit, Spotify, they're all competing against each other.
As Reed Hastings said once, "You get a show or a movie you’re really dying to watch, and you end up staying up late at night, so we actually compete with sleep. And we’re winning."
As I grow older, I watch longer and more informational videos than I did 10 years ago.
I don’t know how well Nebula is doing, but I don’t see it as impossible that there is going to be some fragmentation in the video space in the future.
This is not a logical conclusion.
Twitter is different to blogging (also shorter) it has killed a lot of the blogging market.
In fact, a lot of Youtube is too long, as the content producers chase the ad revenue.
Logically things will continue and everything will go to smaller chunks.