>It's a matter of balancing freedoms against monopolies in order to maximize innovation. Large players often enjoy intrinsic economic advantages and I don't think that's necessarily a bad thing as long as it doesn't hurt consumers.
I wonder what other n-order consequences of this might be. The suggested approach will encourage small players to either focus on original content or compete with each other using public domain items. The big companies will buy or even rent out rights when original holders can't support the fee. This will happen around copyright fee increase breakpoints, the change of ownership will become more predictable, more pump and dump situations like with Star Wars happen to popular franchises. Predictable change of ownership will affect share prices, this will be in news all the time. If breakpoints will coincide with calendar years, the companies will try to maximize profits before the fee grows too much, resulting in super-competitive, choke full release schedules like what happens now around Christmas. We'll see weird variations of public domain content, like fan fiction, but on larger scale and more money for creators. Older, public domain content might see more demand thanks to derivative works it enables, and more demand means healthier content preservation efforts (more customers, more money to support the projects) and file sharing scene.