Developing Multiplayer HTML5 Games with Node.js
smus.com
smus.com
Our solution so far has been to roll our own mobile networking layer, with redundancies and timeouts especially tuned for mobile.
if that's the case, what is the method of communication for your networking layer?
We found that vanilla long-polling works sometimes on iPhone and some Android phones. But it often introduces huge latencies, and it often just fails for no apparent reason on some Android devices.
We're going to clean up the code and split out the multiplayer aspect. Hoping to keep it really clean, would like to abstract it to have multiple multiplayer strategies: Turn based oriented, action oriented with lag compensation et. al, soft real time(RTS games with lock step style).
It'll be here: when it's ready. Just moved the code from our project there, we just broke the code but it should be fixed shortly. http://github.com/francoislabe... and http://multiplayerjs.com/
(multiplayerjs.com)