(This of course would only be useful where you had original audio tracks)
(This of course would only be useful where you had original audio tracks)
And increasingly they are losing the quality content that they didn't produce themselves.
This is mostly prevalent in video games because they lack auteurs obsessed with this kind of thing.
> Dialog always pans across center, but in movies, most FX generally don't. In games, since much of the action happens up front, even with full-range centers, putting all of the volume in one speaker for all the dialog and FX happening directly in front of you generally doesn't sound as good as spreading the power for the FX around to the front mains.
It says a lot about Naughty Dog that they wanted players to have the best experience, no matter what setup they had.
[0] https://www.avsforum.com/threads/uncharted-among-thieves.109...
It gives plenty of control. It's pretty great in practice.
I guess upping the center channel is an ok solution in practice because this doesn't happen very often, but DTS:X and Dolby TrueHD do actually support a separate dialog object that you can adjust the volume of independently, but AFAIK there are no actual movie titles that are mixed to make use of this feature.