I do very little PC gaming these days, 100% of it via titles bought on Steam -- people can argue about the DRM issues with it all day long, but the cloud features of it that allow me to access my game library from whichever of my computers I am currently logged into is huge as is the centralized updating, etc. I realize I'm hardly representative of the entire PC gaming world (since I'm barely a PC gamer anymore), but if it isn't on Steam it doesn't really exist for me and I'd love to pay for and play a slightly dumbed down Minecraft.. looks like I'll have to do that on the 360 instead of on the PC.
http://www.minecraft.net/download.jsp
The client is self-updating.
Last week, though--last week, they learned! They left one guy behind to deal with any problems that occurred. Of course, that one guy, whose entire capability to fix problems was "bounce the server", spent seven hours in a pub getting plastered while their authentication server was down again. True to form, they treated it as "lulz" instead of taking some responsibility for the screw-up.
So I can't blame people for wanting to stick to Steam. They at least have those "IT people" for fixing problems.
I agree that it is embarrassing for a company demoing at a conference to have a protracted outage on their website, but the impact on current users should have been nil.
Have they made the DRM stickier since I last played?