Unfortunately, faithfully adapting a video game to tabletop is a terrible idea, in my experience. I first saw this with the 2003 Age of Mythology adaptation. Video games can rely on the computer to track intricate systems, but when those systems are too dear to the central concept to be cut out or drastically altered in translation, the tracking becomes a burden on the players. Tabletop has a very limited budget for such before it becomes unpleasant. (Yes, even in high complexity games. Good designers work hard to mitigate various facets of complexity.)
Whereas roguelikes are much less faithful rendition of ADnD, but do a much better job of keeping the spirit.
Really as a general rule, faithful adaptations between mediums is a recipe for dull outcomes