Colobot, an RTS game where you program your units in C++ like language (2019)
colobot.info
colobot.info
Also it's nowhere near as complex as factorio, it's more like a basic adventure game - the automation you can do basically ends with coding your robots to defend you and remember to swap their own batteries when they are almost empty. There's no production pipeline or anything like that.
It really isnt too much to use or ask for
Also, I would love to know how many tweaks and hacks these selectable behaviors need to work together neatly in these near arbitrary combinations (e.g. some unexpected priority inversion during behavior selection or deciding whether to continue or abort at certain points etc.).
Or the artful dodger widget, which would make your other units auto-avoid a designated victim unit (by blast radius of nearest enemy)..
This whole AI-Programming into games, feels like cheating to most users pretty fast..
Btw if you like programming games, zachtronics is definitely the reference at the moment
Hack 'n' Slash is a game about applying debugging/hacking tools to itself. https://store.steampowered.com/app/246070/Hack_n_Slash/
Human Resource Machine and 6 Billion Humans are fairly simple as programming goes, but the UI and debugging experience are nicely polished. https://store.steampowered.com/app/375820/Human_Resource_Mac...
Baba Is You, arguably, it made me think a lot about puzzle game mechanics. https://store.steampowered.com/app/736260/Baba_Is_You/
Shameless self promotion, PrograMaze is a little puzzle I made. https://gashlin.net/games/programaze/
Edit: Beat the game. Cool concept, I found the levels to be on the easy side though. Some ideas for if you wanted to extend it: You could have "stuck" bits, different kinds of boxes (different rules, or "doesn't die from hitting a wall"), and multiple boxes and/or goals.
I've talked to several of my friends and people in general and to my surprise this game had been somewhat popular in Poland.
Have you ever heard of this game? It utilised a C++ like language that you could write your scripts in.
I remember that in the Polish paper manual the language was described as being Java like, though.
Great game.
I'm not aware of anyone else ever having played it, but it seems to have some internet significance.
https://store.steampowered.com/app/777150/Adventure_Land__Th...
Then it became a balancing nightmare and we gave up, making instead seperate games for each gamer. The end.
There was even once the approach of the arena rts.. you dont micro, instead small battles are taken to a separate app (on a cellphone, were cell-phone user duke it out)..
But players hate to lose control over outcome.
Turns out seemless match-making and game joining and replacing ai is hard.
http://www.pscs.co.uk/pcrobots/index.php https://programminggames.org/PCRobots