The Interactive Fiction Archive (2019)
ifarchive.org
ifarchive.org
wikipedia.org doesnt seem to have an entry for IFarchive.org but has a number of backlinks to IFarchive.org resources
i have bias against browser basing every thing, when we already have perfectly good desktops. the code for most "IF" is small and suitable for the functions a browser is capable of performing, but i just dont trust browsers as a consumption device. im older than dirt so i work with files locally, isolated from internet environment.
Second step can be ASCII style graphics added to it.
Then you can do already something like The Hobbit with 2D graphical backgrounds.
I don't think you need Unity or the like for any of it.
It would probably be akin to writing a shell interpreter for the input at least.
Nah, Inform6 and the library gives you all: the parser, interpreter, prompt, verbos and objects. And it's free as in freedom.
Writing your own is, of course, an option, but don't underestimate the task. A "simple" POC is usually very easy (my son and I did one in an afternoon). But building an engine with block-able exists, recursive containment, item interaction (eg. "turn bolt with wrench" and the custom functions they need), can be a much larger effort.
Inform 6/7 is the most popular of the parser-based languages, with v6 being closer to a traditional programming language and v7 being a fascinating, natural-language based programming language that is powerful but can be difficult for those steeped in traditional programming languages to wrap their head around. Twine is the most popular choice-based system, supporting three languages that range from basically Javascript to no-code.
Honorable mention to both 1) Ink which is my personal favorite choice-based IF language and integrates well with Unity but doesn't have a great default presentation and 2) ChoiceScript, which is frustratingly limited (by design) but supports an incredible ecosystem of pro, semi-pro and amateur game writers (at ChoiceOfGames.com).
Ink has an IDE that exports to web, but there are also libraries for C# and JS that can be embedded in other programs, a Unity plugin and a VSCode language server.
inkJam 2021 happened recently: https://itch.io/jam/inkjam-2021
A relatively recent 'awesome' repo for z-machine is here:
https://github.com/cschweda/awesome-z-machine
And the current implementation of zilf is here:
There's various lists of good ones to try if you're new to the art form. Lost Pig I think was a good intro.
I was already familiar with the general concept and so the "word magic" of "Counterfeit Monkey" was an excellent new mechanic that really tickled the puzzly part of my brain.
The IFcomp winners are a great place to start, most of these can be finished in a few hours: https://ifdb.org/viewlist?id=7w21plyc6kl74r7l