What's amazing is that that talk came out several months before V8, the first JavaScript engine that actually used the ideas in that talk. But, of course, that talk was possible because V8 was already under development.
What's amazing is that that talk came out several months before V8, the first JavaScript engine that actually used the ideas in that talk. But, of course, that talk was possible because V8 was already under development.
First, all the stuff about tracing and trace trees is kind of obsolete. SpiderMonkey abandoned TraceMonkey a long time ago. (To the best of my knowledge, V8 never implemented a tracing JIT at all.) The problem with tracing is that you can get really good performance when everything goes right, but it's brittle. There's a reference in the talk to how implementations of the Game of Life can have exponential blow-up, for example. You can usually fix any individual pathological case, but the inherently exponential number of possible paths through a program make it difficult to completely eliminate weird performance cliffs.
If your goal is to maximize performance on a known set of benchmarks, go wild. If you want a robust engine that can handle whatever weird code the web is throwing at you, tracing JITs are (as far as I can tell) a dead end.
(Counterpoint: LuaJIT seems to be doing alright with tracing, although it may just solve the problem by punting to the programmer: https://github.com/lukego/blog/issues/29. That's more feasible when you don't have multiple engines with performance cliffs in subtly different places.)
Second, the idea that JIT-compiled code can be faster than AOT-compiled code has been floating around for a long time, but I don't think it really holds in the general case. Doing work at runtime isn't free: not just time spent compiling, but also time spent profiling and validating that your speculative optimizations continue to be correct.
SpiderMonkey had a top-tier optimizing compiler, IonMonkey, that got pretty darn close to native code on hot benchmark loops. We tracked whole-program information to ensure that type checks could be elided in inner loops. (For example, if the `x` property of a certain set of objects only ever contained 32-bit integers, then we could unbox it without checking the type. If any code elsewhere ever stored a non-integer value in that property, we would notice and invalidate the optimized code.)
We threw IonMonkey away, because it was too brittle. In practice, real-world code falls off the happy path often enough that we got better performance by accepting that even your highly optimized JS code will include some runtime checks. Invalidation and recompilation are real costs. So is the upkeep of all the global data necessary to support Ion. There's an engineering tradeoff between pushing up the performance ceiling and bringing up the performance floor; we've been happy with our choice to shift focus more towards the latter. Our numbers are down on artificial benchmarks, but it seems to have paid off in real-world performance. (Also, bugs in the optimizing compiler are significantly less likely to be exploitable.)
A lot of really smart people have done some incredible work on the JVM. Nevertheless, I'm still not aware of any code written in Java instead of (say) C++ or Rust because Java was faster. I think it's more accurate to say that JIT compilation can be fast enough that the other advantages of the language can make it the right choice.
I often write micro benchmarks to see if something is faster one way or another. I often find one browser or another to be 3x to 10x faster in a certain micro benchmark.
A big issue is, most websites don't need perf AFAICT. Of the sites I use regularly (HN, Stack Overflow, GMail, Gdocs, GSheets, Facebook, Messenger, Slack, Reddit, github, maybe only gsheets and gdocs need any real perf.
The place where perf is needed is things like three.js, playcanvas, babylon.js, unity -> html, etc... And on those AFAIK, Chrome almost always wins, probably, because it's GPU support is multi-process
Microbenchmarks are tricky because it's very easy to measure something other than what you intend: differences in inlining heuristics, say.
In the long run, I expect performance-critical websites to migrate to webassembly.
Although I’d note that performance is utterly important for normal applications as well. Being noticeably snappy and prompt is great for UX.
Has there been any consideration to create AI to work around pathological cases in tracing?
If compiling is done on a secondary thread, aren't you then reaping all the benefits of JIT optimization while still not paying the penalty on the actual JS execution thread?
Why throw away optimized code? Why not add a type check on the parameters and then dispatch to the highly-optimized code version based on the parameter count and types?
None of which I'm aware.
> If compiling is done on a secondary thread, aren't you then reaping all the benefits of JIT optimization while still not paying the penalty on the actual JS execution thread?
Compilation can be done off-thread, but to decide what to compile you have to do some on-thread data collection, and until you're done compiling you have to run in a lower tier. Also, you usually have to do some work to make sure that your speculative optimizations are correct: for example, an inline cache needs to verify that you've got a cache hit.
> Why throw away optimized code? Why not add a type check on the parameters and then dispatch to the highly-optimized code version based on the parameter count and types?
Optimized code is optimized under a certain set of assumptions, which can be propagated through a function. For example, if the value that we read from an object's property is always an int, then we can do integer arithmetic with it afterwards. If we suddenly load a string or a double, then a bunch of downstream code will also be invalid. It's cheaper and less error prone to start over, rather than trying to track all the places that depend on a particular piece of information.
If you only specialize individual operations based on the type input, and don't propagate type information between operations, they you've basically got polymorphic inline caches. That's what we use in our baseline compiler.
I hadn't thought about this, but I love this sentiment
I don't think JS is as fast as traditional compiled languages. Java/C# are faster, Go is faster, OCaml/Haskell are faster, Common Lisp is faster, C/C++/Rust are faster.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
I kinda got the feeling from C/C++ compilers that auto-vectorization is brittle and unpredictable even there and that's with all the time an AoT compiler can invest into optimization. A JIT always has to tread the line (or multiple lines in case of tiered compilation) between optimization effort and benefit. And the usual trade-off between larger and smaller code. So speculatively unrolling short loops just to see whether anything could be vectorized is perhaps out of scope for most JITs and even in AoT-compiled languages the preferred way of getting the most out of vector instructions is just to explicitly vectorize hot loops as a programmer, as the result is often better than what the compiler could do.