[EDIT: Actually, they do, with the OpenGL compatibility pack at https://www.microsoft.com/en-us/p/opencl-and-opengl-compatib.... It's new for Windows 10, and it only supports up to OpenGL 3.3, suspiciously around the same compatibility level as macOS...]
MacOS, well, Apple got into a huge spat with NVIDIA in ~2012. Around the same time, actually, that Apple stopped updating OpenGL (though they wouldn't formally deprecate OpenGL until 2018). Part of me wonders if NVIDIA was writing the OpenGL for Apple, but then OpenGL just got put on the shelf after the spat.
The result though is that neither Windows, nor Apple, supports OpenCL past 1.2 or OpenGL past 3.2/3.3. It's the GPU vendors that have been taking us further.
[EDIT 2: Correction, macOS supports OpenGL 4.1, Windows tops out at 3.3 without GPU drivers if you have DirectX 12]