Trackers: The Sound of 16-Bit [video]
youtube.com
youtube.com
Modern production tools have mostly settled on the combination of pianoroll, automation curves, and visual placement of samples on the project timeline. That's great for some types of music, but becomes really awkward in other cases. As a basic example, making a breakbeat sequence makes pretty much no sense with the above interface, but is perfectly represented by the "series of commands" approach of a tracker. I frequently go back to Buzz for that kind of thing (and was happy to see it mentioned in the video).
I came across an excellent modern alternative when my kids started getting into electronic music. It’s called SunVox [0]. Still under active development and runs on just about anything! Lots of fun!
I think about my Buzz files as the "source code" that will eventually be mixed-down to PCM audio. I can always go back to the "source" if I want to make modifications and re-render. I think of it a little like non-destructive editing layers in a bitmap editor, or like editing graphics in a vector format and rendering-down to raster for presentation.
I eventually dropped out of my music dabbling phase endlessly failing at building a parser/interpreter/editor for a text-based notation syntax (as an alternative to the spreadsheet of trackers) that would do away with the spreadsheed format of trackers and add multiple levels of "notation controlling notation" for a deliberately quirky macro language (all variables were stacks and those stacks eventually degenerate into ringbuffers when pushed more than popped). It would have existed on peer ctrl level (or as a midi source if pivoted to standalone) which I believe would have been quite unique, because even CucK seems to be more focused on synthesis than on notation.
Would something like Supercollider fit the deal there?
But at least example screenshots seem to be quite eager to dive down to the synthesis level. I'm sure that you could use it to just output midi events but the same could be said about e.g. Python or Java or Rust and I wouldn't call those notation syntax either. It would have been an attempt to retain as much of established tracker ergonomics as possible while abandoning the spreadsheet-lines-as-time metaphor.
Take your breakbeat example, most DAWs also have a drum machine style layout which allows you to arrange samples in a more intuitive way than with a piano roll while still offering a visual layout that means something to the average musician.
In fact ironically both the piano roll and drum machine layouts are older than trackers. But their birth is from hardware instruments rather than software. Thus really emphasising how familiar they are to your average musician.
Quite frankly, if the piano roll was really that counter-intuitive as you make out, then it wouldn't be the norm in DAWs because the creative folk would naturally prefer to use Trackers or sheet music.
I actually really wanted to use anything but a tracker, specifically Ableton, and kept trying to force myself to like it, even going so far as buying the full version of Ableton (the day before I got made redundant as well, not my finest purchase). The main reason is that I prefer synthesis to samples, though I think both the VST market and the sample market are a bit broken at the moment (VST's have become like node modules, and its getting harder to find samples of individual instrument notes rather than just loops).
That all being said, I kept coming back to Renoise as a DAW that just made sense in a way the piano roll never did.
I still use OpenMPT to listen to old IT files or play with some new track ideas every now and then, but nothing like the hours-and-hours-a-day feverish obsession of back then.
If anyone else is interested, I'd heartily recommend:
- The entire "From Bedrooms to Billions" documentary series (3x2h pieces, spanning the UK computing scene, the Amiga and the PlayStation, with several discussions on game music and demoscene)
- "The Chiptune Story", which covers the SID chip and the Amiga (there's also "The Commodore Story")
After a brief google search the best I could find is this [0] and it seems to be abandoned.
Does anyone know a better source for this type of content?
I'm leaving some random links to great channels that produce this kind of content:
- CGA Graphics - Not as bad as you thought! [1]
- DVD-RAM: The Disc that Behaved like a Flash Drive [2]
- The Story of Super Mario Bros. 3 | Gaming Historian [3]
[0] - https://github.com/watson/awesome-computer-history
[1] - https://www.youtube.com/watch?v=niKblgZupOc
Trance has long pads, the supersaw, not sure how you do those on a tracker.
2nd we need to establish what tracker music sounds like - especially how it's limited.
Here's a 1991 trance track, Komakino - Frogs In Space (Trance Mix) https://www.youtube.com/watch?v=bjFBs_30uKU
Or a 1992 track, Cosmic Baby - Magic Cubes - https://www.youtube.com/watch?v=MMCl9tIfje8
I wasn't in the studio and I don't personally know the artists, but it really sounds like tracker music to me.
Now I know that's probably not convincing enough so let's get into demo disks, such as Breathtaker (1994) https://www.youtube.com/watch?v=x-QUFFcxVjc or Day of Reckoning (1992) https://www.youtube.com/watch?v=CfxDTgK3grg - go to 1:45 to hear those long pads you claim are impossible (they aren't). Or what about Wildfire's demos in 1992? (https://youtube.com/watch?v=0bk-qbbsgog)
And here's what's termed "Tiesto-Style" trance showing the actual tracker. https://youtu.be/6tNizdyx-DE?t=231
Different people used different tools, that's absolutely true. My claim is that trackers played a major role as an instrument in the development of that contemporary style.
Could those be samples? Sure, but it's much easier to use the real thing than try to record those modulations.
Maybe they also used a tracker on that song.
Unless we can track down interviews with the people, I think all we have are educated guesses. It is true to say however, that these days, Amigas sell for thousands of dollars (such as https://ebay.com/itm/224602338650) because modern musicians want to use vintage tracker software in music production.
People are still putting out hardware on it. Here's something from 2020 https://cdm.link/2020/08/amiga-just-got-a-new-open-8-bit-har...
re. "their instrument banks were effectively hard-coded", the Creative Music System was a PSG-like chip with only square waves and no sample ROM at all, the AdLib was a FM synthesizer with no ROM banks either (though some MIDI banks which sounded nothing like sample-based MIDI players like the SC-55), and the GUS had a mix of ROM and RAM (and I don't think it targeted General MIDI either). I don't see any reason why any of these chips would be incompatible with trackers, and I do know the AdLib had multiple trackers historically and today (Reality Adlib Tracker, Adlib Tracker II, ScreamTracker 3, and more recently OpenMPT), though I think "feeding MIDIs through per-game custom soundbanks" was more common in video games, and AFAIK the GUS had more MIDI-based composing tools than trackers. Note that I don't know much about the CMS and GUS, and I have more experience with how Adlib music is composed/played today than in the 1990s.
Admittedly, I've never spent too much time looking into it, so I might be wrong (I actually kind of hope it), but it seems to me that getting hold of a tracker program is not an issue, but getting a hold of any useful samples is. Typically, it involves either spending money (which is fine, I guess, but maybe not if you really just want to appeal to your nostalgia) or painfully wading through online archives of single sound samples in the hope of eventually gathering enough to create your own sample bank. That's a cumbersome process though, that would take toooo long for someone who just wants to casually try out a tracker again.
In the olden days, and maybe that was just because the Amiga trackers I had came from less than official sources, always came with at least one substantial sample bank included. Probably not the greatest samples, but you got a decent amount of bass sounds, some drums (kicks, snares, hihats) and some lead instruments. Granted, there were also many garbage sounds that you could probably never use (I remember samples from Star Wars movies, etc...) but besides those, there were enough actual musical sounds/instruments that you could use to make your own songs.
Like I said above, maybe it's just that I'm not looking in the right places, and I really hope that I'm just doing it wrong. So if you know how where to get samples for any tracker program (like, a comprehensive mixed set, not just single samples and not just a bank of 1024 bass sounds or so), please post a link.
It was an awesome scene, I used to put out jungle and trip hop tracks on Mono211/Monotonik/Voodoo and a couple of other mod labels back in the day.
Everything was free, in an era where studio time and studio equipment was really expensive it was mind-blowing to be able to do it with just a PC, all in software. Lots of friendly competition between artists and the file format was such that you could open a mod and see exactly how it was put together, and reuse the samples if you wanted to. Gave birth to many people's careers in music and software!
I used to download all tracks they (and other labels such as TDR) released back in the days and listen to them while learning to code.
This shaped my taste in music as the only other influence in this pre-Kazaa era were rather boring mainstream radio broadcasts and MTV.
It felt like wizardry and names like distance, dune, falcon or mortimer twang still give me shivers.
I really wish modern media servers (e.g. Plex) that are built on ffmpeg would support tracker formats since it's basically "free" for them.
Also modern musicians working with modern trackers like Renoise work very heavily with VSTi instead of just samples. Though trackers really give an absolutely incredible amount of expressiveness to sample playback that I don't really think anything else can quite match.
Disclaimer: I'm developing OpenMPT and libopenmpt.
Thank you so much for the great work!
Polyend Tracker
It's an incredibly full featured DAW.
> “Ta-da-da-daa”... aaaaand we're out of memory.
You know you are epic if you can name the cracked software for each :)
Joking aside, the background speedball music… oh man… good times.