I strongly encourage game developers to archive their dev environment
twitter.com
twitter.com
>Many of the games I wrote for <AAA company> are archived as PC's in a storage facility, ready to go again at a moment's notice.
This is brilliant. It may sound stupid at first but the simplicity of this and it will work so much better than VM option.
That is actually a fair point although I have NAND / SSD storage in mind. I have been wondering what happen to those in terms of long term storage and always failed to find an answer.
We really need to fix this long term storage problem.
Behind the Scenes w/ SIERRA On-Line's Al Lowe (Leisure Suit Larry, King's Quest, etc) https://www.youtube.com/watch?v=C9DZ3LWWsRE
Just look at those neat boxes with archived build environments for all of his games.