Newell calls on Microsoft to open up Xbox Live
next-gen.biz
next-gen.biz
When Microsoft relaxed the XBox Live rules for Activision and EA, both of those companies wasted no time in adding aggravation for their customers and removing functionality. So while Valve may behave themselves, opening the door altogether would almost certainly be a net negative for gamers.
I'd much rather Microsoft create an XBL standard for microtransactions, cross-platform chat and cloud saves.
Steamworks is a direct competitor to Xbox Live -- achievements, friends list, chatting with friends, update delivery, etc. By allowing Steamworks on Xbox, it dilutes their own service and would confuse some customers ("Why do I have two friends lists?", "Why do I have two profiles?")
That being said, I really do want Xbox live to open up more. I think it's ridiculous that most Xbox games can't talk openly to the internet -- this prevents me from making an Xbox port of my game.
Remember, there is one direct equivalent platform for developers and publishers: PS3.
There is another that targets the same demographic, but smaller: PC.
There's also the wide open field of gaming in general, which is being dominated by Sony, Nintendo, casual game producers like PopCap, and increasingly social game makers.
MSFT has done extremely well with the Xbox, particularly Xbox Live, but they're far from the dominant player in this industry, much less a monopolist.
Didn't Valve make a choice not to release that content through Xbox Live? Yes, it would have involved more time and effort to go through another system, but it was still a choice Valve made, no? Or does Microsoft prevent free DLC?
Part of the reason Sony gives you more freedom and control is that they do way less than Microsoft does. They charge you for bandwidth for the services they do offer (like demo downloads from the store), and you have to do a lot more of the work in terms of netcode and servers. Microsoft also runs XBox Live games/services behind a VPN while PSN stuff runs out on the open internet, so a PS3 game can hit a regular HTTP server but a 360 game can't.
But, still, there is a middle ground where Microsoft could allow free DLC, but not open it up to other systems like Steam.
That is incorrect - there are free Game Add-Ons (DLC) on Xbox LIVE for a number of games. There are also free Arcade (XBLA) games, by the way.
Here are some examples:
- Some Halo 3 maps/map packs
- Free tracks for Rock Band (several versions)
- Left 4 Dead Survival Pack
- Deadliest Warrior DLC
- Fable 3 free weapons/outfits
.. and a lot more. Disclaimer: I work there.
I don't think this really does much for customers except make it harder to fully enjoy the game. "Sign into our network for a free exclusive item/map!" - no thanks.
Maybe he's talking about restrictions about releasing free content on Xbox Live (you're supposed to charge for pretty much anything)?