Scan of the Month: Lego Minifigures
scanofthemonth.com
scanofthemonth.com
The RG models in particular are insane!
Check out this video of Adam Savage making one: https://www.youtube.com/watch?v=xfmD1yYqP6k
> Michael Karnesis > 1 month ago > I'm coming here way after the fact even though I missed the boat on the first wave of comments because nobody has explained the leg inner frame correctly.
> The leg inner frame is molded in sequence in ABS plastic, which is semi-crystaline and only bonds to itself. The second plastic is in Polypropylene which is fully crystalline and also only bonds to itself. This creates working joints without having to have radically different thermoset temperatures because the two plastics chosen simply don't cling to each other. No additional coating of release agent is required at all, it just uses the plastics' innate properties.
That's awesome!
But I don't know enough about this process, by a large margin. I didn't even know co-molding was a thing.
The build time doubled as I was marveling at the precision involved and the thought put into the design and instructions.
I can only imagine what the larger "perfect grade" stuff is like.
My kid impatiently wanted his robot already...
Perhaps QA isn't as rigorous anymore.
What'd help way more with waste is if they would stop making like 75% of the part count of modern sets short 1x1s and other really tiny—often flat-topped, because the box photo mustn't display any nubs, I guess—pieces. If my kids take some legos outside, those are what get lost permanently. I get them to pick up what I can, and make a pass myself for any they missed, because as toys go they're gold, but some of those tiny pieces are for-sure buried in my yard.
That'd also make the sets more playable—repairing play-induced damage on a modern set is hell because of the fiddly little constructions they use, and there are few exposed nubs to connect things to for expanding/customizing/having-minifigs-stand-on-it, without tearing off a bunch of pieces.
In some AFOL circles, they'll jump down your throat for not using the "correct" term "stud". The canonical term for the "flat-topped" is tile.
My personal gripe is just the explosion of special purpose pieces that Lego vends today. Less is more Lego.
I've personally been amazed at the possibilities that seemingly single-purpose parts open up in the hands of a skilled builder.
One example is the "stud shooter" -- a utensil for minifigures to shoot out 1x1 round plates. Check out what these folks did with it:
https://www.newelementary.com/2020/05/stud-shooter-15391%20-...
New Elementary is a gold mine for creative uses for "specialized" parts.
And this is great, but when you have small children who just want to join things together, a lot of the modern sets have a fairly limited ability to customise.
It’s frustrating. They sell plenty of simple sets, it’s just so attractive to buy the fancy ones recreating some movie.
I do like how many bigger modern sets come with a "brick tool". I always wanted one as a kid when, but they were a separate purchase and I never wanted one bad enough for it to make my wishlists, over more sets. Even the $80+ sets (in 80s/90s dollars!) back then didn't come with them. They are handy.
Lego has significantly reduced the number of special purpose pieces it uses since the 90's. Back then, the number of specialized one-off pieces Lego was using helped nearly sink the company. That's partially responsible for the increase in the number of small parts they use now -- it allows them to recreate some of the intricacy you could have with an equivalent larger piece.
A lot of the weird/specialized pieces Lego puts out these days are minifigure-related in some way.
I walked past a lot of Legos last week and I was thinking "these are very cool, but wow my parents spent so much money on legos". I also used to paint some of the Games Workshop Warhammer figurines in my teens. If I ever had the urge to get back into something like Legos or figurines later in life, I think I'd definitely go the 3D printing route.
Years ago I was teaching a robotics class where I asked the kids to customize their robots’ faces by drawing new parts like mustaches and eyebrows with markers, and then used Inkscape and Tinkercad to model the parts in 3D. If you scroll down to the last pics in my blog you can see the result: https://coltenj.com/learning-with-social-emotional-robots/
I’ve made many a custom kids’ name tags as parts that can plug into Lego bricks. No one thinks they plug as nicely, but Lego doesn’t have the kids’ names either, so…
For example pieces like angle switchers, mixing holes for axles with other pieces, parts that allow things to slide etc.
2) Big Buckets of legos still exist and are pretty cheap, actually.
3) Kids may like the sets on the shelf but my kids have treated them like puzzles: they're really excited when they get them and put them together once, play with them barely if at all, then as soon as they get a little messed up, just destroy them and go back to making whatever, and never put them together again. I've seen very few modern sets (but there are a few!) that look like they'd support the play-style I had as a kid. Even the "big" sets with huge part counts are tiny compared to large 90s sets, and have rooms and such that are almost too small even for kid-hands to play in, plus the aforementioned problems with so many of the pieces being tiny, so much of the construction being really fiddly (relying on all those tiny pieces) rather than straightforward so it's hard to fix if part of it gets broken, or you deliberately disassemble part of it for some reason. Few exposed studs plus the fiddly-construction thing makes expansion/customization and "kit-bashing" tougher, which was a big part of what I did. I suppose the modern ones appeal really well to kids who like to assemble lego sets, then display them, rather than playing with them. I knew a few kids like when I was a kid.
I don't know whether 3d printed lego replacements are any good.
3D printing is awesome for figurines! Although they're banned at official Games Workshop events, it's one of the best ways to casually play 40K IMO.
Great to hear that about 40k - I'm fine avoiding the official events, I mostly enjoyed the painting and exploring the universe with my friend. Would love to have a full army in the future without having to pay a few grand! [I know you can buy used armies online, but then you don't get to put it together!]
No telling what the new bricks will be like in 35 years of course.
But I'm sure tolerances today are higher than ever before.
Looks like regarding to Cadmium, "vintage" means up to mid-to-late 1980s [0]
> Apparently The [Lego] has been aware of this concern for at least three decades (hence the switch to Cadmium free plastic colorants sometime in the mid-to-late 1980s)
[0] https://tamararubin.com/2019/05/vintage-1970s-legos-test-pos...
After that, he was always building stuff from his own imagination, using combinations from various kits. He and his older sister used to film short stop animations with the things he built. It was crazy.
The people that bought him kits as gifts wanted to see the finished kits when they visited, and he could never quite understand why, when it was so much more fun to just play with the pieces.
Sometimes they'd be static, or other times I'd try to use the pieces in a way they weren't intended, for example to create a sliding gate that a motorcycle could drive through (based on a tv show at the time) etc.
Then once a year during our big December holiday I would sort all my Lego and then rebuild all the original kits and play with them again.
I only ever lost 1 piece of Lego, a flat red 4x1 which I accidentally swallowed (which was funny because I really struggle with taking medications). Forever after my fire truck had a missing side piece.
My 9yo son will regularly dismantle and rebuild sets, but also make random things. Sometimes if we're playing together, we start with a 4x4 plate and make micro worlds with various themes - a snow scene, lair with lavafall, space tower, forest setting. Or we pick a colour scheme and each make little robots or mechs. Or make an alien in each colour.
A fun game we tried recently was to isolate all the pieces from a set. Then I was blindfolded and my son faced away from me with the instructions and had to describe the instructions/pieces well enough for me to make the set. Good team building game. Yet to try reversing the roles.
2) you can sort and sell or give them to someone who will enjoy them. Sourcing sorted pieces is actually a big function of the used market.
It's perfectly acceptable to not enjoy a kind of toy. To each there own. I also tend to struggle with open-world games if there isn't some sort of goals set up
Seems like you could amplify this by about a million with a set that is both intricate and of a subject you are really into.
Or disassemble it and make new stuff. As a kid we never had sets, it was all in a big pile.
It seems that this is their first month in posting --- I spent a minute looking for older scan, before checking the wayback machine.
https://phoenixwi.com/neutron-radiography/neutron-image-gall...
This animation is implemented by loading a large number of ~200KB PNG files, each 800x800px, such as this one [1] and then drawing them into a <canvas> as you scroll.
Having scrolled through the entirety of the animations, Firefox reports that it transferred about 220MB of PNGs on top of the 3.4MB of JS and an inexplicable 202KB of CSS.
Maybe I do not understand some key requirement. Shouldn't it be possible to encode a high quality video file, embed it with <video>, and control it from JS, and still come out with a much smaller file size? Perhaps there's just a requirement I'm missing but that's an eye watering amount of data being served by Cloudfront to every visitor, and Cloudfront isn't exactly the cheapest.
[1] https://d11poao410tx6l.cloudfront.net/616f05008e9fa70027fff3...
edit: I got nerd sniped and downloaded all the frames. Considering only the largest animation (da2783d9-383d-43ec-8778-9b52f984c35a):
- 230 PNG frames: 51MB
- WebM (VP9, alpha, lossless): 6.7MB (-86.7%)
- WebM (VP9, alpha, crf15): 2.3MB (-95.5%)
Instead if I use all the frames in one big video: - 1087 PNG frames: 271MB
- WebM (VP9, alpha, lossless): 39.0MB (-85.6%)
- WebM (VP9, alpha, crf15): 12.0MB (-95.6%)
I used ffmpeg 4.4.1 with the following commands: ffmpeg -i 'frames/%6d.png' -c:v libvpx-vp9 -lossless 1 lossless.webm
ffmpeg -i 'frames/%6d.png' -c:v libvpx-vp9 -b:v 0 -crf 15 crf15.webm
To my eye, crf15 is very very good quality, but I included lossless encoding so there can be no quibble about quality differences :)And yes I know Safari can't do VP9 but there's no reason you couldn't also encode a HEVC and AV1 version and list multiple <source> elements and let the browser decide which format it prefers
edit to the edit: It seems that smoothly scrubbing through a <video> element is more tricky than I originally knew. Still, a lot of mileage could be gained by encoding the individual frames as AVIF or WebP and using them in supported browsers
Wow, you're not joking! I counted ~1000 requests for PNG files. Not only expensive for the user, that has to be expensive for the people who built this too. 1000 visitors scrolling through the site and promptly forgetting about it's content would mean 180GB, that's ~10 USD per month just for that page (according to https://calculator.s3.amazonaws.com/index.html).
AWS way overcharges people on bandwith in general.
What is the transfer cap? Based off searching it seems that it is unlimited. You can also avoid paying for bandwidth by using other services.
Someone should have compressed their files better.
All 181 images loaded.
All 230 images loaded.
All 154 images loaded.
All 50 images loaded.
All 230 images loaded.
All 242 images loaded.
grr
I hope in the future they implement a slider that allows you to actually see the details, because they are there, but the implementation makes it really hard to see.
Such an interesting idea though, and I really like the results. That Lego itself is so interesting helps a lot as well :)
EDIT: I just tried with the arrow keys and agree that that's not a nice experience. For me, scrolling with the mouse is much more fine-grained than using the arrow keys
In some cases, I like it. In others; not so much.
(As an aside, I'd love to download the dicoms and explore them at my own pace!)
It's smooth and doesn't need a lot of mouse mouvements.
But I agree, it's a nice experience.
If the author's here, I'd love to hear your thoughts on the upcoming scroll-linked animation api[1]
[1] https://drafts.csswg.org/scroll-animations-1/EXPLAINER.md
The plastic they used was abrasive to the molds, and the bodies had to be quite precise to generate acceptable image quality. I forget how many cycles the molds could run before being swapped out, but it was only days, not weeks.
I had no idea about the L and R on the legs, and wouldn't have guessed that for sorting in the factory despite being an industrial engineer myself.
They got me to signup for future scans. Does anyone have other solid manufacturing type blogs, breakdowns, etc?
Flash was not the UX for systems, but for fun little games and a means to tell a story in a way which wasn't available on the Web 20 years ago. This UX is fine as it is IMO. Cool even.
And I think the ship has long sailed about fundamental expectations on how text works on the web. This is a standard pattern now.
Could you add a slider or something to help with fine control? There's so much detail to look at.