Letting users tick a ‘none’ checkbox
designnotes.blog.gov.uk
designnotes.blog.gov.uk
That's not something I would have thought of straight away, and it's a great reminder of how important accessibility is.
I remember endless multiple choice tests where the correct answer was "All of the above" but it was located below "None of the above"
Or the first answer would be "All of the above," but as item[0], it has nothing above to select.
Or "None of the above," which is always correct by default if it's the first item in the list.
I was never allowed to argue these were correct when it applied to me, though.
If that works anywhere it would be in a logic class that covers logical implication.
> Party A must satisfy all the following condition to receive a premium: > EOF
As there were no conditions to satisfy Party A was able to satisfy all of them and is entitled to the premium.
He eventually gave up.
> She eventually gave up
And in this case they did the right thing and don't allow you to both check "none" and any of the other checkboxes, preventing you from giving nonsensical answers.
> Finally, we also added some JavaScript code to prevent users from ticking the ‘none’ checkbox as well as one of the others. This is to avoid users giving contradictory answers.
I hope they have server side checks as well because this enhancement comes at a cost of state management that isn't guaranteed to happen if JS is the only barrier to reconciling incompatible selections.
GOV.UK are pretty good when it comes to this stuff and focusing on progressive enhancement.[0]
[0] https://www.gov.uk/service-manual/technology/using-progressi...
>Use this new feature wherever services already have a ‘none’ checkbox.
The aggravating thing is that it has two distinct meanings. It can mean "nobody has specified this value" or it can mean "this value has been determined by the relevant authority to be unspecified".
But the distinction has to be tracked externally somehow, because there's no way to change the menu.
The Product Chart interface offers a ton of checkboxes. Because the most typical use case is that a user wants to "tick" a feature. Like "I want a laptop with a touchscreen":
https://www.productchart.com/laptops/
But sometimes, users want to exclude a feature. Like "I want a 3D printer that is not assembled". After some experimentation with custom 3-state checkboxes, I decided to go with this type of dropdown:
https://www.productchart.com/3d_printers/
By default it displays "Feature". And when dropped down it has the options "√ Feature" and "√ No Feature". So far, users seem to grasp this intuitively.
The nice thing is that it is self-explanatory and takes up only one line of space.
√ Feature
√ Feature
√ No Feature
Selecting the second element then shows Feature
√ √ Feature
√ No Feature
It ends up looking somewhat odd.I guess that's why nobody is using native elements. They can break any time the browsers change their appearance.
Guess I will have to create a custom element that "simulates" a plain dropdown.
That would probably be a regression for accessibility.
At the moment you're using the checkmark to disambiguate between not-chosen and chosen, but rewording the not-chosen to clarify that it includes both could achieve the same goal.
I think this would end up with more signal in the poll results, as some users are likely to just click any answer to see the results. I was thinking that all twitter polls might benefit from this.
Is this a good idea in all cases?
This also means the software can validate that the user hasn't skipped the question.
With a "none" option, the user can distinguish between not answering and answering in the negative, and so can the software.
Here is a bigger screenshot of the pattern. In this example (from booking a vaccination appointment), you are asked if you have any access needs (or none):
https://i.postimg.cc/R0D0Fn9Y/online-form.png
This 'none' pattern can work well on paper forms too. For example, on some paper forms I scribble N/A (not applicable) when there is a long list of options but none are applicable to me.
From there it embeds an interactive example: https://design-system.service.gov.uk/components/checkboxes/w...
Nice one
Yet another reason why cookie banners suck. I'd say this site's cookie banner is less sucky than others, actually.
More like yet another reason why that government wanting to track its citizens via Google analytics sucks.
So a cookie banner which makes the entire page unreadable without showing, you know, a cookie banner is less sucky than others?
I had no idea there was a cookie banner. Was the unreadable text supposed to give it away? Most cookie banners show some text which lets me approve or reject cookies.
Some shitty UI designer thought grey radio buttons "looked good" ignoring that grey controls have a functional meaning (disabled). Sure the grey was a slightly different shade than the "disabled grey", but my husband doesn't know what the exact shade of grey disabled is because he doesn't use a computer all day. He just knows when controls are grey he can't use them, and that's totally reasonable.
Companies make no sense, they tell you to use their website so you don't have to call their call center but then they don't prioritize usability and accessibility on their shitty SPA.
Imagine if someone like me gets confused by stuff like that. Less-seasoned people wouldn't even manage to understand a UI like that at all.
Worst finding I noticed was that because the UI looked so amateurish and outdated, I also didn't dare to click on things out of fear of breaking the system, which would cost or delay me a month of freelance payment if I messed things up.
Bad UX and bad UI are absolutely killing. And unfortunately, many of these companies (the one in my example included) don't give a damn. This company pretty much has a local monopoly on this kind of software. Their backend integrates with numerous (outdated) payment systems and nobody else does it like that. They can get away with it because people don't have alternative options; so why would they even consider spending tens of thousands on improving the UX and UI?
I'm seriously considering setting up my own product to replace theirs. The frontend looks simple enough. It's just the backend that worries me.
1) Tap the camera + photos icon. It's pretty small, and between that and combining two icons for quite different actions into one made it so he'd never have guessed that on his own.
2) Bottom third or so of the screen becomes what I think was a live camera view on the left side, with what I'm guessing was a scrolling gallery on the right, but that was gonna be unusably tiny to scroll through, so I had him hit (IIRC) one of the photos that either had an icon on it or said the word "gallery". That's three separate things (Camera, gallery, quick-select photo view) all blended together such that it took me a second to figure out what I was looking at. He had no chance. Tapped gallery.
3) All context is lost as the gallery view takes over the whole screen.
4) You have a scrollable grid of your photos. It's multi-select, but there's not really any way to know that except to guess that it is, and that the select action will be a single tap (it could just as well be that one tap adds that single photo and takes you back to the message screen, and you have to long-tap or swipe or god knows what to add more)
5) Once any are selected, a small(!) "Add" text(!) appears in the top right(!) corner. It's really easy to miss. It ought to be a full button with some color to make it stand out. I kinda know what I'm doing with computers and it took me a little while to find it. I suppose it's top-right rather than at the bottom (which is better for one-handed usability) because elements near the bottom risk accidental taps on Android's "please ruin what I'm currently doing" persistent button row at the bottom of the screen, which blatant UI mistake they just can't seem to bring themselves to fix even after all these years.
6) If I hadn't been there and he'd somehow figured all that out, he'd have assumed they were sent after that. But no, back on the messaging screen you still have to tap the tiny play arrow with some kind of stuff on it (was it the tiny letters "MMS"? I don't recall for sure) to actually send them, they're just queued to send.
[EDIT: To be clear, though, Apple's interface for the same is barely better]
But this is nothing compared to whatever terrible phone + contacts "app" that phone has (I think it's the default for whatever version of Android he has?). The time he had me fix that for him it took me most of a minute to figure out that it had tabs, because they're just represented by thin text rather than anything that looks like tabs or even buttons, and that the problem was that he'd gotten on to the wrong one. The view he had it on, it looked like someone's half-finished UI mockup. When I got it on the correct one, it still looked like that, but with some content filled in. [edit: oh, and the tab header elements were ~1/3 of the way down the screen, not at the very top or very bottom, making it even less clear what they were]
Google: flat-out incompetent at UI for at least 15 years. I still remember the time like 7 years ago that my grandma couldn't figure out how to add contacts in Gmail and it was because they had two buttons the same color and visual weight on the contact form, both of which with copy that a reasonable person would take to mean "add this contact whose information I've just written in the form", but one of them meant "give me a new contact form (and throw away all the stuff I just filled in)" and the only way to have a decent chance at figuring out which was which was to have some clue about HTML layout hierarchy.
The thing about Apple's that's way worse is the photo gallery icon. Pinwheel = photos. So you just have to have memorized the icon to have any hope of figuring that out, especially since there are like 9-10 icons in that part of the screen (plus you can scroll sideways for more).
I also just noticed that, on my view (I assume the icon presence or ordering changes for some people) I have a grey "camera" icon and a grey "App Store" (but seemingly at the top of some kind of "stack"?) icon to the left of the message input field, then directly under the grey App Store icon, on the app list, is a blue "App Store" icon. Naturally, these do completely different things: the blue one opens something to do with the App Store, while the grey one... presents me autocomplete options? WTF?
Checking it again, I see now that the grey app-store-stack icon is toggling the horizontal app list, so it's not that it was bringing up the suggestion list before, but that it was turning off the app list, revealing the suggestion list. Of course it doesn't in any way visually represent a toggle, as its appearance remains the same whether it's "on" or "off", and it's not visually tied to the app list, so the connection is rather metaphysical. Sigh. But, at least now I know how it works.
I generally like Apple design well enough but IMO they derailed way off the usability/discoverability tracks back in iOS7 and have yet to fully recover—it's just that almost everything else is even worse.
And, not mentioned, but the absolute lack of error states is also just atrocious - many times I've had to open up the console to see what's going on. The average person doesn't even know that exists, much less be able to interpret what it is saying to know what to do to continue on in spite of the issue (if in case it's actually possible to continue).
Part of the problem (their problem, not yours) was that you assumed a lot of reasonable things based on your experience. Someone who is less experienced also has less things to assume and can in turn try more things (a greyed out button isn’t obviously disabled, to them).
So yea ... definitely confusing for people.
I don't know what the solution is, I'm not a UX engineer, I just know it can be a problem.
At the same time, I think the web as it is now is the worst possible state of affairs. There's no clear distinction between content and UI. You can theoretically use predefined UI elements, but nobody ever does and if they do, they can (and almost always do) completely change their behavior.
https://designnotes.blog.gov.uk/2021/06/24/were-hiring-inter...
I'm sure the positions are filled now, but it also goes into what they are looking for in interaction and service designers.
I use many products where I think “wow, this doesn’t make sense. do the people who make this use their own product?”
Then I people watch at work (in every department of course) and I see them do routine things that they seem to hate doing everyday and I think “wow, I would try to do it this other way but ok”
Then on meetings on my team, someone will suggest something that checks all the requirements, but I would have to speak up and roleplay as our support personnel after this feature is released
I have come to the conclusion that people are much harder workers than me.
Some of the middle managers I deal with regularly lament that our web sites don't look like "real" web sites, because they aren't flashy enough. When I ask them what web sites they consider "real," they say things like "YouTube," or "MTV." Sometimes name their favorite video game, or streaming show.
Fortunately, I'm able to push back on these requests successfully (so far). But sometimes I have to play the "We're a healthcare company, not a toy company" card. Sometimes that doesn't work, and I have to go over people's heads.
More and more, the people in charge don't know the difference between a web site, an app, a video game, or one of those TV police dramas where someone shouts "Enhance!" and a crime is solved.
Meaning there's enough incompetence going around to provide plausible deniability for routine malice.
I love the look of the little or divider. Nice touch.
It is just our love of PDF that is holding us back (really?, PDFs that are fillable on a computer but no web forms to avoid the save & send by email? (or print))
Also, you can save a filled out PDF (or copy a paper) to have a copy of what you submitted in your records, something that is impossible to do with most webform solutions.
Yes, this is very useful when you do not have or want to use a computer. But if you fill in a PDF form on a computer, better go for the web app whihc will be easier to read and has a higher chance to actually work (the govt PDF will always have that one weird field that cannot be filled).
> Also, you can save a filled out PDF (or copy a paper) to have a copy of what you submitted in your records, something that is impossible to do with most webform solutions.
It would be enough for the web form to send you a confirmation, making it also an acknowledgement of your request. We already have this for taxes for instance.
Meanwhile, PDFs internally can be as accessible as JPEG in some cases; difficult for screen readers because it's optimized for screen display and printing. Sometimes PDF are not even searchable, you literally have vector glyphs and not "letters" inside.
https://www.gov.uk/government/publications/open-standards-fo...
Although PDFs are of course nice if you want to download it and save somewhere as a user because it's guaranteed to work and 1 file has everything. Downloaded HTML might have all kind of weird issues if it was constructed with fancy "modern" techniques. Again, proper server-rendered plain HTML+CSS for the win, perhaps with everything inlined if form is expected to be saved on disk.
But you can also get away with not doing it, so it will not be done.
This is how covid vaccine status is handled today and it works great.
During the Covid lockdowns people were allowed to go out for a number of specific reasons, like in most countries. Of course the French administration decided that this required people to fill a specific form to select the reason, to sign the form (along with name, date and place of birth, address, date of time person left home), and to carry it with them in case police stopped them... After some time they did deploy an electronic version (on smartphones, but that's still a form) but it's the very idea of doing something like that that is symptomatic of the mindset.
French business isn't any different in my experience.
Paper has advantages.
This was literally a piece of paper, but they managed to make it difficult to understand.
On the other hand, I must say that the police is human here as well and when you had almost the right papers and obviously were not trying to play the system they were very understanding (at least where I live)
France traditionally required a letter (un petit courrier), you got weeks later a paper response and so on. If you did not get a response, your letter may have been "lost" (where, it is a mystery).
At least now with the integrated messaging system on some govt platforms you have a trace.
What we are missing is integration. Each entity has their own system, with their own messages. We have a common login system at last (France Connect) but it is not a unified identity system (just a way to use one of the 5 or 6 "official" systems to connect to a new application).
Then you have the problem of answers: you send an email, and receive a letter. To which you cannot reply back.
When I look at countries such as Estonia or Poland, I envy their digital approach. Poland for instance has an app that will download all your key information: id card, driving license, the car papers, your visits to the doctor, the drugs prescriptions, the medical results - everything. Of course, if this is hacked it is a problem but I would like to have at t least the possibility. In France I have to have a huge pile of papers for everything.
It doesn't even need to be modern. Just usable.
They do excellent work. Which is not something I find myself saying very often about a government related organisation!
It’s actually quite remarkable how good some of the UI is on many of our government websites. A lot of thought clearly goes into this design system. And it’s applied relatively consistency across all sorts of online properties too.
What is your biological sex?
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[Continue]They seemed open to more questions per page where needed but their single page per question standard makes sense when you understand the need to support the whole audience for a lot of their sites. Stats suggest over 16% of adults in the UK have very poor literacy so in the interests of accessibility I think the page per question is a reasonable pattern.
One thing they've been doing lately is formalize many things into well-designed flows that divide the process of seeking or entering information into discrete numbered steps. It's implemented across several departments, so I guess they must have standardized on a common UX.
Previously, the digital portal required that you sign into the portal, click "New form", find the form (requiring a search among thousands of forms), open the form, fill out the fields and occasionally add sub-forms, and submit it. Very straightforward, sure, but these forms can be complicated stuff with lots of conditionals ("if you answered 'yes' in field 12.3.1, enter the total sum here, minus the subtotal in field 13.1.5"), and if you're not sure which form to use in the first place, there's no guidance at all.
In the new UX, you're guided through each step, which asks you a question, and the answers guide the next question. You always see all the steps, so you can go back and change it, and each section is nicely collapsed as you move forward down the list. Even just "contact us" is implemented this way, guiding you nicely to the right place if you're not sure where to go to, say, amend your tax return.
My wife recently applied for a permanent residency permit, and the process was just a single wizard like this. Occasionally a step would do more complex stuff like ask to upload documents, but the whole thing felt completely linear, and once you reached the end, that was the whole application. There were some further "real-world" steps like showing up for a personal interview, of course, but all the paperwork was done completely online.
The way the menu behaves is both predictable AND useful for browsing around. My local government site is constantly whisking you off to separate sites, each with its own design language and unclear path back to my place of origin.
The team responsible for all this does it right.
So I guess this is mostly about standardization in the toolkit, which makes the whole thing easier to work on and modify (or translate into a different front end) in the long run.
I've used gov.uk services/sites quite a bit and find them easy to follow and almost always written in unambiguous and clear language. So, having seen this post and the positive comments it generated about gov.uk, I went to the main site and posted a shout-out for the team (especially UI/UX) with a link to this thread. I left my name and email address in the boxes that allow you to request a reply.
I received two automated responses. One contained a tracking link to see the status/progress of my query/comment. The other contained a copy of my comment for my records, and also some info about my set-up at the bottom:
> [User agent] Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/95.0.4638.69 Safari/537.36
> [JavaScript Enabled] false
> Thank you,
> GOV.UK User Support Team
That's a nice touch, in my opinion, and it made me smile.
There's a blog that mentions it here: https://gds.blog.gov.uk/2016/02/23/writing-content-for-every...
I don't remember exactly where this is published formally, but I've come across it before.
It's very tedious, so you should probably not do this most of the time. But it could be appropriate if it's extremely important to encourage the user to individually consider whether each of the options applies. By forcing them to click on each line, you discourage them from rushing through without reading, skipping to the end, and just checking "none".
I've seen this UX pattern on paper vaccine forms, for example. They want to know if (1) I'm pregnant, (2) I'm allergic to eggs, and (3) I have Guillain-Barré syndrome. They could ask me to check all that apply, but instead they have yes/no for each one.
Seriously though, this brings up an important point. People don't like excessive paperwork, so this pattern should be used very sparingly.
Users' time and attention is a scarce resource. You can't magically create more of this scarce resource by applying a UX pattern. People will respond by putting themselves on "click no, no, no, no, no, no, and no" autopilot.
That would help in case one was yes and all of the others were a no. You could just say "no to all" and then just change the one that should be a yes.
Users value attention more than time. I'd bet that 4 yes/no radio buttons require a lot less attention than trying to parse the example question from the article ("Will you be travelling to any of the following countries with any of these trailers? Select all countries that apply.")
It takes a certain kind of maturity to ship something so unapologetically utilitarian without giving in to any of the “modern” Web trends. No wonder it takes none less than a nation state to pull this off…
It’s beautiful.
This reminds me of a quote I’ve seen a few times: “When I was younger I thought alcohol was the adult drink. When I got older I realized water was the adult drink all along”
- If javascript breaks, (or get blocked by extensions) there should be a check for contradictory answers. - If on future iterations on the UI (more often than backend) logic breaks, backend help improve how to debug the UI update
Just to mention a few reasons.
carcass (plural carcasses)
update:
Ha. Wiktionary has an entry which says "misspelling of carcass" https://en.wiktionary.org/wiki/carcus