A rough proposal for sum types in Go (2018)
manishearth.github.io
manishearth.github.io
type SignedInteger interface {
~int | ~int8 | ~int16 | ~int32 | ~int64
}
Interfaces that contain type sets are only allowed to be used in generic constraints. However, a future extension might permit the use of type sets in regular interface types:> We have proposed that constraints can embed some additional elements. With this proposal, any interface type that embeds anything other than an interface type can only be used as a constraint or as an embedded element in another constraint. A natural next step would be to permit using interface types that embed any type, or that embed these new elements, as an ordinary type, not just as a constraint.
> We are not proposing that today. But the rules for type sets and methods set above describe how they would behave. Any type that is an element of the type set could be assigned to such an interface type. A value of such an interface type would permit calling any member of the corresponding method set.
> This would permit a version of what other languages call sum types or union types. It would be a Go interface type to which only specific types could be assigned. Such an interface type could still take the value nil, of course, so it would not be quite the same as a typical sum type.
> In any case, this is something to consider in a future proposal, not this one.
This along with exhaustive type switches would bring Go something close to the sum types of Rust and Swift.
interface Result[T, E] {
for Ok[T], Err[E]
}
And there’s no issue with having T=string and E=string. type Result[T any, E any] interface {
T | E
}If we want to accept underlying types then we would need ~T | ~E.
Either way this doesn't help since typesets cannot be used as normal interfaces, only generic constraints.
https://golang.org/doc/go1.17: three very minor changes for array pointers and unsafe
https://golang.org/doc/go1.16: no language changes
https://golang.org/doc/go1.15: no language changes
https://golang.org/doc/go1.14: minor change to allow "overlapping interfaces"
Of course, in 1.18 -- coming out in about three months -- there's the huge change to add generics (type parameters). The best way to read about that is in the type parameters proposal here: https://go.googlesource.com/proposal/+/refs/heads/master/des...
Go 1.18 will also add built-in fuzzing support, but again, that's a tooling/library change, not a grammar/language one.
I think sum types, possibly in combination with tuples would have been nicer than multiple return values. But I guess everyone has their particular wish list of what a programming language should be :-)
(I don't agree that sum types should be added to Go, as much as I dislike the language as it is)
GC addresses other issues like memory sharing, cyclic data structures, etc.
Compare Rust's https://doc.rust-lang.org/std/str/fn.from_utf8.html
If you've got a buffer full of bytes, which you hope are UTF8 text but maybe aren't, call std::str::from_utf8 and you either get back a string slice with your text in it, or you get a std::str::Utf8Error structure which explains what the problem was in an actionable format. You can write code to process this Utf8Error and your bytes - maybe you're reading blocks of data and it's all valid UTF8 but the last character is continued in the next block for example, you can discern that from Utf8Error and just turn the valid part into UTF8 and keep the rest until the next block is available.
Indeed, I recently updated some code to return a relevant value in the error case: https://github.com/wal-g/wal-g/pull/1143/files#diff-d896e5d5... where true means the error is rooted in a corrupted page, & false means that the error isn't due to a corrupted page. It does feel a little dirty & a comment is probably necessary to make this case clear
Still, Result can work here. For example, Rust's binary_search https://doc.rust-lang.org/std/vec/struct.Vec.html#method.bin... which returns Ok(idx) when that's the location of the element, or Err(idx) when that's the location the element would be if it were there (this can be a bit annoying when you just want to insert, since you end up writing `let idx = match result { Ok(idx) => idx, Err(idx) => idx }`)
The way golang ~makes me encodes it makes using these functions annoying, because then you ~need to test for the nonsense cases where you have neither an error or a result, and maybe where you have both.
I don't see any practical advantage here. Explain it to me like I'm five :)
No you can't? The whole point of a sum type is that it's definitely exactly one of a result or an error; the language will not let it be both or neither.
I can appreciate that people interested in language design think this is an important distinction, but in practice it really doesn't make a huge difference when you consume an API.
And if we move to the more general case, where a function in essence has multiple return types (albeit narrowed to a set of possible types), you still end up with something akin to a type switch. Yes, you can skip a default clause and you can have the compiler complain if you don't handle all types explicitly, but it is unclear to me if that doesn't just create new kinds of annoyances.
(I deal a lot with sum types in Protobuffers and it isn't always as nice as I had hoped. In fact, I use them for entirely different reasons than correctness and clarity)
The type system confines you to a set of reasonable cases that allow a caller to reason about the state of the program. This has two benefits for the caller:
1. It is required that the caller check whether a return value is success or failure in order to access the value they want. There is no possibility to mistake one case for another.
2. In the space of valid return values for idiomatic Go function signatures, 50% of them are unidiomatic and end up being ignored. It is far clearer for a caller to understand what is expected of them when valid values exactly overlap with the space. It is far clearer for an author to convey expectations to a caller for the same reason.
Now I must admit, good conventions and tooling in Go account for the vast majority of cases and I don't personally mind that much, but that's a different conversation than API design.
I think the current Go one requires more concentration, or at least more work. Lots of functions return data, err. You have to check for each of these functions if the presence of err means that data is going to be invalid/nil or add it to your code.
The same argument could be made for nil by the way. Since everything can be nil, you have to check for nil often. In languages that make a difference between a type, and a type or nil, this is easier.
"a*, error" has 4 different members, if you consider just "exists" vs "doesn't exist" for each. Of those, "nil, nil" and "&a{}, errors.New("whatever")" are broken. Fully half of the things you can represent are just wrong.
(Yes there are times when those are valid returns, but easily 99% of the time they're not. The type system should be able to represent both ways.)
Language design choices have to make sense. And this doesn't make practical sense to me since I've written code, just in the past 24 hours, that contradicts your assertion. And no, I don't think the code would be better if we robbed Go of expressive power - adding complexity elsewhere is just moving the problem if poor discipline around.
In cases where it's valid, you use a type that makes it valid. Much of the point of having a type system is that the return type tells you exactly what the valid things for the function to return are.
Having an explicit declaration of which functions might return both a result and an error and which functions will definitely return one or the other but not both makes your code easier to understand and work with. As it stands, I would bet that most Go programmers ignore the possibility of returning both a result and an error even in functions that do it deliberately, because the idiomatic thing a function with that signature does is return one or the other but not both.
If anyone has an example of this being a pattern used somewhere that they think is good I'd love for them to share it.
Probably bad example off the top of my head: You're returning say a "User" which has a user_id, name, and a list of recent purchases.
If the function errors out on the recent purchases, the caller may prefer that it still gets back a "User" object with the other information filled in, and then an "error" also set so the caller knows the information isn't complete.
The contract is always right … how well it is expressed through language mechanics is maybe another way to contrast things here. (FWIW I think Go could tighten up a few things - dropping or shadowing errors is a bit worrying - but I’m fairly convinced sum vs product is a little too harsh of a reduction; a useful distinction but not a complete one.)
That's why I wrote: Yes there are times when those are valid returns, but easily 99% of the time they're not. The type system should be able to represent both ways.
The golang type system can _already_ encode the case you're talking about, and that should stay. My complaint is that is the _only_ case it can represent, it cannot represent the more common case.
Go's type system can already do that, the (x, error) idiom is just standard practice in the absence of Generics and Throwables. Adding generics simply flips the default and exception.
Currently, the exception is to define a custom type which captures and constrains your possible return states, and the default is to return a value plus an error. When that flips, and the default is to collapse error states into a single return value, that will cease to give me the same signals (or at least make them less obvious) as to whether or not my abstraction sucks, which I will sorely miss :P
Like, you can create an interface that's read only for the return result like:
interface ReadableResult { HasResult() bool Result() whatever Error() error }
Then to create the result you have a writable interface for setting values, and enforce the 'only one of the two' semantics from the setters:
interface WritableResult { SetResult(whatever) SetError(error) }
Struct MyResult{ err error result whatever }
.... Implementation here.
It's extra code, but it should be a rare necessity, at least in my experience. Res, err := getResult() always worked fine for me.
This is the reason for instance in C# Hot Chocolate GraphQL library the newly proposed return type for fallible mutations is, e.g. for hypothethtical register function:
{
user: Option<User>,
errors: [Errors]
}
Instead of more type-correct way of: union result = user | Errors
Precisely because using unions is gnarly in JS who are the main consumers of the API.Similarly if GO doesn't have a way to pattern match, the actually using sum types is very annoying and this "foo*, error" can be seen as more convinient.
While sum types and union types are close, they are not exactly the same. Let's take an example:
union bools = bool | bool
enum Bools = A(bool) | B(bool)
The example is a bit weird but shows an important point: bools has 2 values, true and false. Bools has 4 values, A(true), A(false), B(true), B(false). In bools (the union), true and true is always the same. In Bools (the sum/enum), A(true) is not the same as B(true).I don't know enough about type theory to know if union types have a relationship with sum types. They can be used the same for most cases but they have differences around the edges.
I actully wrote just few days ago about how cool it would be if TypeScript-like language too had tags:
https://github.com/Ciantic/thoughts/blob/master/2021/dynamic...
Virgil has variants and also enums. They are slightly different things, though treated much the same under the hood. Neither have identity. (How they are different is that enums can have arguments in Virgil, but there are still is a fixed list of named values, whereas variants have named cases and are potentially recursive).
But considering the proposal itself. I would approach it much differently.
Sum types could be represented as a closed enum.
type Result enum int{…}
const ( Ok Result = iota{interface{}}, Err Result = iota{string} )
The initialization would be done like: Ok{10}
Err{“Something went wrong”}
The variable itself would act just like and other enum with unpacking being done somewhat close to this: Ok{variableName} := result
Where the variableName would be set to the zero value in case of a bad match.The enum prefix would enforce a single const block and no extension outside the module package.
You don't get a literal enumeration of all implemented types in the interface specification itself, but it's still trivial/mechanical to extract all implementations of such an interface with some code tool, and no external package can add to the list.
(Since I've learned from experience this always comes up: If you put a method named 'unexported' on your interface, it doesn't matter if a value in some other package creates a method called 'unexported', the compiler will not consider it a match. An interface in some package with an unexported method can not be implemented by any other package.)