Papers Every Programmer Should Read (At Least Twice)
blog.objectmentor.com
blog.objectmentor.com
http://cstheory.stackexchange.com/questions/1168/what-papers... [pdf]
The top two are nearly tied for: "A mathematical theory of communication" by Claude Shannon
http://guohanwei.51.net/code/A%20Mathematical%20Theory%20of%...
"On Computable Numbers, with an Application to the Entscheidungsproblem" by Alan Turing
http://l3d.cs.colorado.edu/~ctg/classes/lib/canon/turing-com... [pdf]
I would add that
'The Annotated Turing' by Charles Petzold
http://www.theannotatedturing.com/
is an excellent treatment of Turings paper, including much of the relevant additional math and computing history both before and after.
[1] http://cm.bell-labs.com/cm/ms/what/shannonday/shannon1948.pd...
This is a good question, but perhaps not the _only_ question, and I'm not sure that a top 10 list would be quite so focused on it, at the expense of algorithms, architecture, concurrency, networks, formal methods, etc.
I also doubt the ranty "Worse is Better" should be on any top 10 list, influential or not. Some of these papers seem better suited to give someone a background to furiously prognosticate here on HN and perhaps LtU than to do anything of consequence.
I agree with narrow interpretation of your statement, but disagree with the broad one. Yes, the structure of computer programs isn't the only problem in computer science/software engineering. However, I would argue that it's the most important question. Moreover, it's the only question that translates well across domains. Algorithms, concurrency models, networks, etc. all will vary depending on the exact problem you are trying to solve. The principles behind good program structure, however, remain the same. It doesn't matter if you're making a computational fluid dynamics simulation, nearest neighbor classifier, relational database, enterprise inventory control, or a simple blog engine; taking the time to create a good structure for your program always pays off.
Methodology weenies are always claiming that they've got abstractions that are absolutely key across very diverse problem areas, usually without any demonstration that said abstractions are useful for solving hard problems in any areas at all.
Compared to this kind of waffly crapulousness, we should compare the classic papers on the design of, say, RISC, TCP/IP, etc. Grinding through how Tomasulo's algorithm worked on the IBM/360, for example, will greatly expand your understanding of actual computer architecture; the only weakness is that it will not especially expand your ability to Issue Pronouncements About What Good Programs Look Like.
(It's the paper that originated Prolog, but is also more broadly interesting for its analysis of, well, algorithms as logic plus control.)
http://awards.acm.org/images/awards/140/articles/4622167.pdf
https://research.microsoft.com/en-us/um/people/blampson/33-H...
html version: http://www.usenix.org/event/lisa07/tech/full_papers/hamilton...
Any mirror link?
http://webcache.googleusercontent.com/search?q=cache:D6mF_SI...