I remember seeing a video where Jackson was raving about how they can relight shots, showing a pretty uniformly lit shot in Hobbiton. They went on to try to add directional light, shadows etc. using masks, and the image just got worse and worse until it was an inconsistent mess. But apparently they liked that.
And don’t get me started on how they smoothed the dwarves’ skin out so they look like glamour models. I really can not fathom what they were thinking.
You'd be surprised how much the average human can enjoy fake lighting and fake elements in photography/videography.
For anyone with the slightest lighting knowledge though it looks horrendous.
24fps is far too low.
However if you pause the action, you can clearly see where the rendering shortcuts have been made (The Transformers movies are a good example of this).
It's just as choppy as 24Hz at 1/1600 shutter, but in traditional film, it's choppy and blurry due to the slow shutter, so I can barely see anything.
For quite se time I'd run upscalers to pre process all movies I was watching to 60Hz or 75Hz just because it was noticeably easier to watch.
The argument is that the general populous are used to the 'film look' of 24fps, that anything else diminishes the impact of watching a film. Films that have tried high fps (The Hobbit for example) received negative reviews for picture quality; people just didn't like it.
Also, when increasing the framerate, you should try to stick to a multiple of 24 (i.e. 48, 72, 96) to prevent judder when the shot is panning a scene.
Maybe something's wrong with my mind? But 24/25Hz, even with the correct shutter speed, is noticeably causing strain to process, while e.g. old school TV productions at 50Hz don't have that issue.
And stereoscopic 24fps look twice as bad.
I think you can notice high frame rates. Difference between 60 and 120 fps is striking. Even between 90 and 120. And everyone I was showing my phone that does 60, 90 or 120Hz could see it.
Conversely I don't see much difference between 120 and 240 fps.
Today there are no technical problems or impracticalities with high frame rates, and modern cinematography is hitting the limits of what you can do with 24 fps (and sometimes crossing them). 24 fps has become a local maximum because that's what we've done for decades, but it is also a blurry mess.
Furthermore, much of home entertainment is streamed these days. I imagine introducing 60 fps on top of 4k would increase bandwidth requirements beyond what many consumers have access to. It may also be more than Netflix et al want to pay for, so one imagines they'll want to tack on a surcharge as they did for UHD.
Yes, more frames means more data, but it creates fewer problems than the 4k/UHD upgrade everyone willingly goes through, while doing more to increase fidelity.
I looked for 1080p screens when I last bought a TV and couldn't find any. 65", and wanting fairly quality, but no 4k sources so why do I need 4x the pixels? (Sadly, the week after I bought what I bought, I happened across some 65" new in box Plasma TVs at auction... Oh well)
There's nothing new that has to be changed to support this, most of the content people are watching is already HFR.
It's only the narrative based shows that try to be "cinematic" which are at those low fps rates.
But the technology is there, it works just fine.
To get a "natural-looking" amount of motion blur the exposure angle is generally around 180°, which is ~1/48 s exposure time for each frame. If you use a small shutter angle (short exposure time) you get less motion blur and things start to look -very- choppy (another hint for the "eye can't see more than 24 fps" fraction). Generally this translates to moving things being almost always blurry. This is also why pans are usually so slow in cinema films, because if you'd pan faster everything would just be a blurry mess. Another factor here is that film is not very sensitive - so short exposure times are kinda out of the question anyway. Look at e.g. The DaVinci Code, most of the darker scenes were shot on 500 ISO film and it's already very grainy and soft.
Apparent motion blur is also worse on sample & hold displays (LCDs, OLEDs etc.) compared to strobed displays (especially CRTs). Viewing 24 fps content on most displays at their native refresh rate (~60 fps) requires on-the-fly frame rate conversion, which is necessarily of poor quality. If you ever watched popular Youtubers and wondered why the heck their videos are so incredibly janky, it's not just because the YT web player drops frames like crazy, but also because you're viewing 24 fps content on a 60 fps display (they all shoot in 24 fps for the "professional look").
The reason why cinema is stuck on 24 fps even in the digital age is mostly because people have been culturally programmed to associate janky motion with quality film, and fluid motion with cheap TV production. That's all. It's an objectively far inferior format that was chosen at a time when film was quite expensive per meter, and so you'd wanted to use as little film as you could get away with. The only advantage a low frame rate has (today) is that you get a stop more light because the exposure is twice as long at preferred shutter angles. Digital cinema cameras already have base sensitivities of 500, 800 or 2500 ISO though - much faster than high quality film ever was
I kinda assumed it was because it was too expensive and difficult to produce higher frame rate video that was of comparable quality. I have yet to see a high frame rate movie that didn't leave me forced to pay more attention to the bad film props and questionable acting than to the story line.
We’re making art here. The format that people find the most compelling isn’t inferior.