Vice City used adf, a custom container for (horrible quality) mp3 files. PS2 still used ADPCM. Most PC cutscene files are mp3 (twice encoded btw, so extra terrible quality), on PS2 they're also ADPCM.
SA was the first 3d GTA game to use ogg for the radio, and also doesn't use miles sound system anymore.
It should be noted that the GTA3 Definitive Edition ogg encodes are just encodes from the original PC ADPCM files, NOT from lossless masters. The cutscenes are also the same quality the PC version had, so a mix of mp3 and PCM sources.
It's such obscure/trivial stuff (but interesting).
Seems like info you probably couldn't find. Neat to see it documented somewhere.
You probably can't find it, but it's relatively easy to figure out by just browsing the original game files, since the audio files (except for SFX.RAW/DAT) are all unpacked.
Win2k was in fact already very suited for home users just from a technical standpoint. DOS compatibility was obviously lacking and indeed slightly improved for xp, but even that didn't run a lot of games. But it ran pretty much every win9x game I threw at it.
http://en.m.wikigta.org/wiki/User_Track_Player_(GTA_San_Andr...
I’m sure you can look up yourself what the consumer Windows was when that game came out, but clearly it did not come with an mp3 codec by default and the game definitely didn’t.