AR pioneer warns that metaverse could make “reality disappear”
futurism.com
futurism.com
You know you're going in the wrong direction as a species if a corporation can have control of your every interaction, and they can take that access away if they so wish. They do it today, why should it be any different when the metaverse exists?
The issue (and I wouldn't say this usually) is government. There need to be updated monopoly laws so that that companies with defacto state-level control over what people do cannot exist or are treated as utilities that everyone had a right to.
And government has to stop restricting people from doing stuff in real life, so that we're not pushed into on online dystopia. Importantly, this includes ready ways for everyone to go about their lives and interactions with government without a need for a smart phone, digital ID, or anything similar. Maybe if governments solve the monopoly problem this can be revisited.
How much of the world do you own that you get to "make the rules" for?
If corporations are allowed to "make the rules" for property with impunity-- you will find yourself at their mercy for the vast majority of your life.
Companies are an agglomeration of humans, and we should never allow an organized group of people to make life miserable for ordinary individuals. If that happens, then democracy is lost.
>I think it's fine if a company can control what I do in their property, real or virtual.
and this argument:
>Presumably you only let the people you want to into your house? Are you saying you don't agree with property rights?
"Property rights" are not some universal constant. They're just whatever we pragmatically decide is a reasonable amount of control to grant to someone to make life run smoothly for everyone. We're allowed to make different rules for different cases, and the "living room" and "Wal-Mart" cases clearly warrant different rules. Specifically, what happens in your house - a private place where you sleep - directly impinges on your personal well-being and safety, while Wal-Mart - a corporate entity with no feeling, consciousness, need for sleep or sense of pain - is almost entirely unaffected by what happens in one of their parking lots, which also happens to be a public place.
There is no reason, no benefit to society, to allow a corporation unbridled control over your behavior merely because they need premises to conduct business.
[1]: https://bigthink.com/the-future/metaverse-augmented-reality-...
You can very easily replace your real life with it outside of work and bills, and get all of your social needs from it. As someone with crippling social anxiety, it removes something that triggers my social anxiety and I'm able to easily make friends. People are more open, identity just isn't a thing because everyone is anything they want to be, people are more open to being 'close' to other people and forming relationships with them. I've been comparing it to the early internet in the 90's and 2000's, especially since the entire game outside of the base code is something like 99% community created by artists with great creativity.
I dance a lot in VR in EDM clubs which I have never done in real life. The other night I went to a real world concert and I danced for the first time in my life. I felt confident and knew other people didn't care, finally. People started talking to me, they were interested in me. I honestly didn't even know how to process it until the show was over, but it was definitely because of my gained confidence in VR.
It's the bleeding edge of the metaverse: https://www.youtube.com/watch?v=R1wUg9HCODU
It's interesting how much your experience echo's mine (I just jumped out of a VRC dance meet a moment ago)
I can definitely see social VR eating more of the world in the long run however. I can't say for sure this is a bad thing, just different. I think it's something the next generations won't feel negative about in the same way, for them it'll just be the nature of the world
I don't want to have to do that for everyday living too.
Not looking forward to have to whitelist the programs being side-loaded into my VR interface so I don't get giant modal popups blocking my entire universe.
How about modal NPC bystanders blocking your way, forcing you to notice some commercial signage. You will be a targeted individual in meta!
Slowly at first, in fits and starts, but likely people will get ensnared into it and like social media, find it difficult to live without.
Then, the company, or whoever controls it will become pretty powerful not only in this synthetic realm but also in reality as the barrier from one to another is blurred.
What’s scary is that if this reality is controlled by large companies with profit motives. They already manipulate us a lot all kinds of media.
>HYPER-REALITY https://youtu.be/YJg02ivYzSs
Lifecycle of medias is immutable. IIRC, the stages are something like pioneers, settlers, robber barons, wasteland, rediscovery by hipsters, etc.
We already have technology modifying reality, like how you can be in the middle of Mongolia and still be in constant contact with your friends in San Francisco. I've had friends meeting in real life and laughing about the funny post someone made on FB (when FB was still a thing...).
[1] https://arstechnica.com/gaming/2021/11/everyone-pitching-the...