Edit: but if you want to explore the landscape of FM tones generated by these chips without spending all of your money on a modular setup, generating sysex messages will of course take you where you want to go: https://fo.am/activities/midimutant/
Edit: but if you want to explore the landscape of FM tones generated by these chips without spending all of your money on a modular setup, generating sysex messages will of course take you where you want to go: https://fo.am/activities/midimutant/
My experience with FM sound design tells me that 2 operators is quite primitive, 3 operators opens up a larger set of non-insane possibilities, and 6 operators (like the DX 7) is, surprisingly, the minimum I would personally want to use for FM synthesis!
So if you are going to go 100% FM, and you're going the eurorack route, I'd personally want nothing short of two ALM011s. You obviously don't need two if you're mixing it with other modules, it's just that if you want to do FM synthesis, four operators is surprisingly limiting.
One of my favorite custom SuperCollider synths that I wrote was a simple 2-op phase modulation generator run through a wavefolder and filter. I probably could have arrived at a similar sound with more operators, but it wouldn’t have felt as intuitive to write!
Edit: these darn mobile keyboards
I started reading the article without noting the author's name. When I got through 2/3 of it, the thought was who the hell is this?. After seeing the name, it was of course, who else?!
Are there any good tutorials on how to approach this?
First step is finding a capable FM synth you like with a decent user interface. Dexed, NI FM8, Arturia DX7 V, or maybe even Reaktor. (Edit: It’s obvious to me that you shouldn’t buy a Yamaha DX-something to do sound design, but just to make it clear, don’t do that. The user interface is abominable. Just get Dexed if you don’t know what you want.)
Build your sound up by adding "partials" or "tones", or whatever you want to call them. Start with two operators, with one chained to the next. Explore the space of ratios (start with 1:1) and modulation levels. Once you get a handle on some part of the sonic space, consider adding a third operator at the back, i.e. if your operators are A -> B -> C, and C is the output, then A is the one you're adding. Experiment with ratios and modulation levels, and consider this a way to expand the space you've already explored.
You'll find that most of the modulation values are either too subtle to notice or noise that you just can't stand. If you're at a point where the middle ground between subtlety and noise doesn't have the sound you want, that's when you might add the third operator.
With these partials, you can build up the sustain and attack of your sound separately. Experiment with using different timing for all of the envelopes.
You can tell that a lot of sounds are made from a smaller set of partials that have been recombined. For example, the classic DX7 rhodes sound is made up of an attack and sustain partial, and these partials have been reused and recombined with tons of other partials to make sound variations.
This is why I'm not fond of the DX-11, Ad Lib, or other 4-operator systems. They have the "FM sound" but you're really quite limited building your sounds. If you have a partial made with three operators, and you want to add something to it, you have to share operators or use a pure sine wave.
I've seen a fair number of people say that by using it they were finally getting the hang of FM.
[0] https://archive.org/details/thecompletedx7 [1] https://asb2m10.github.io/dexed/
If you really want to explore FM you can write your own code and create algorithms with as many carriers/oscillators as you like. This turns out to be less interesting than it might be, although if you use a lot of carrier/modulator pairs you get a kind of spicy variation on additive.
It gets much more interesting when you add formants and other variations like the later FS1R synth did.
If you want to keep the modular approach the various digital modulars - Reaktor, VCV Rack, Voltage Modular, etc - give you clean FM with patch cords.
You can get some of this with Dexed as well: https://asb2m10.github.io/dexed/.
It's basically an emulation of a DX7 that allows you to create patches without the horrendous menu-diving interface of a real DX7, and you can also use it to export and import patches to and from the real hardware over MIDI.
There is something quite fun about using a modern computer to hook up to a 1983 synth and having it "just work", despite the flaws in the DX7's MIDI implementation. I've had a harder time getting printers set up in the past.
Dexed's a useful tool for experimenting with and learning about FM synthesis (and I'm still very much at the "everything I do sounds terrible" phase, unless I go the route of modifying an existing patch), but I'm not sure you can automate it, which would give you the evolving sounds of something like MidiMutant.
I also tend to be of the opinion that a good analogue filter (or an emulated analogue filter - I'm not that much of a purist), can really open up the usefulness of an FM synth.
You can continually sign up for trial versions of the full suite for 90 days. At the end of the 90 days you sign up with another email and a new free trail. I’ve heard of a few produces that have done this for many many years.
It’s original mission statement of being a great hybrid live performance and studio production software has kind of failed. The instability makes it scary to use live and the performance issues makes it frustrating in the studio.
(I guess each producer has a different use case. If you’re DJing with ableton using audio tracks in sessions view it’s stability is okay! But doing large live sets with hundreds of tracks and I start getting nervous.)
That’s not even talking about the lacklustre update that was live 11 especially for the price.
It’s obviously been on a downward trend for years given that Bitwig came out from some of the original founders.
I’m not condoning stealing. Actually the opposite. I’m encouraging people to try the free trial instead of pirating. Pirating software can be dangerous and have added malware. Ableton give out a free trial, use it and decide if you think it’s worth the money.