Axie Infinity: Infinite Opportunity or Infinite Peril?
naavik.co
naavik.co
Normally whenever I try to play video games, I quickly ask myself "what's the point?" I literally get more out of spending hours scrolling social media than spending hours playing a game. So the entire motivation/reward system collapses and I get bored.
But in an NFT game there is a point, because with a combination of luck and skill I can actually make money. Maybe the game has some kind of "jackpot" so if I get really lucky I can make enough money to take a month-long vacation or quit my job.
I can see these kinds of games getting really, really popular and addictive. Like microtransactions and lootboxes I can see NFT rewards being common and in AAA games. But without regulation, this is going to have big consequences and ruin people's lives.
https://twitter.com/larsiusprime/status/1459191090100244483
The most salient graph IMHO is the graph of expected daily earnings versus the average and minimum Philippine minimum wages.
SLP's price is supported by demand to breed new Axies -- it is consumed and then a new Axie is created -- and so demand for new Axies props up the value of SLP. But additionally there is some speculative value to SLP based on expectations for what will happen with the game itself.
Novice traders looking at the SLP token price chart and thinking it has to mean-reverse (instead of looking at the marketcap chart as they should).
I'm a crypto bear but it's well worth being in the front page if you ask me.
I've tried many of the crypto games recently and i'm not a fan. However, the space holds promise.
One of the things i found shocking was not about gaming or NFT's, but the fact that Eth 'Made/Generated' $1.4B in fees last month... Thats wild. According to that metric, eth is one of the most profitable companies(?) on the planet.
Also the title seems eerily similar to a good primer on the company that I had read earlier this year by twitter.com/packym that was titled, "Infinite Revenue, Infinite Possibilities." That was a super bullish piece though so perhaps the growth is tapering off as the title of this piece seems to suggest.
Anyways - I'd highly recommend that piece [0] for a primer on the company and catalysts for its growth (if anyone reading this isn't familiar with this company and wants a deeper dive + more context around blockchains+games).
[0] https://www.notboring.co/p/infinity-revenue-infinity-possibi...
The other comments objecting to $2k for “public data” are off base —- this is for studio execs who need context and dont have random blockchain devs sitting around to do “free” on chain analysis
Edit: Packy’s piece is great too but this one has newer data to comment on. Packy’s also selling stuff (his placed written ads and his substack), so there’s no real difference in “purity” there
I'm specifically interested about the balance of having fun playing like traditional games vs playing because of the potential of earning money
Informal surveys suggest the primary motivation motivation for most players is to earn money, and this is backed up by the demographics we observe and the behavior we see in the economy.
Sky Mavis estimates 10% of their audience is in the USA and 65-70% is in Southeast Asia. My guess is that not many Hacker News players (unless they are themselves investors) are playing this game.
What's interesting to me is that you kind of confirm the main enticement for the game is the promise of earning money.
These types of games don't seem sustainable to me in the long run. What I keep asking myself is where is this money everyone playing is coming from? If it's new players or new inflows into crypto then it's basically a convoluted pyramid scheme, and I can't see how value is being created which can be constantly extracted and exchanged for real life goods
But maybe it's similar to people making a living like in the old days selling WoW gold or Runescape items or whatever? I don't know, the modern economy confuses me
We discuss the viability of this in the report; in our opinion there are challenges down that route as well, ultimately you must create an ecosystem where more players are putting money in than expect to take it out. Anything could happen but what is on the roadmap currently seems like it needs a lot of work.
That pattern of over promising and vague roadmaps is endemic in the speculation-driven field of crypto.
> If it's new players or new inflows into crypto then it's basically a convoluted pyramid scheme, and I can't see how value is being created which can be constantly extracted and exchanged for real life goods
99% of DeFi/NFT/"Crypto games" products are indeed convoluted pyramid schemes. It's just the natural result of mixing a financial bubble with new technology very few people understand.
That being said, the subject matter here is so incredibly stupid that I have no option other than to hope that it fails magnificently (along with the ‘games’ it tracks).
So… this is for execs that lack the core competency for being an exec in this space?
Are you a customer of this service?