Open Source Vibrotactile Haptics Platform for On-Body Applications
ai.googleblog.com
ai.googleblog.com
I wore it around my ankle non-stop for a while, only taking it off when sleeping. I did some long hikes with it, etc. I could roughly tell where's north if I consciously thought about it, but the "ever present sense of direction" never really happened as far as I can tell.
Maybe the biggest realization that came from using it was that some roads in the city were actually slightly curving while I previously considered them relatively straight (I could tell from the compass direction changing while traveling along them). It's obvious when looking at the map, but not so much when being there.
I was surprised with how it felt though. I programed it to ramp down one motor and ramp up the next as you rotated and my brain was able to interpret that is a smooth movement of the vibration sensation.
For a more substantive conversation: what are some applications for this aside from what is mentioned, which seem like sort of obvious examples.
I've built a simple system (currently ERM, I wanna try LRA but haven't had time to work everything out yet) for head/ear haptics, basically so people can feel head/ear pets in VR. It's a super common intimate gesture is places like VRChat.
There's a small demo video here:
https://youtu.be/muh0o8ser8E?t=423
I was planning on building pretty much exactly what this system is, and I'm pretty happy someone else has done it because so far I've not had time to even start board layout yet. Sourcing parts for this may still be an issue, because haptic drivers are definitely a victim of the supply chain crunch lately.
Anyways, having a simple way to build and control haptic signals will allow people to experiment, which is really what we need. Touch and social contexts are inextricably linked, but figuring out which contexts would make for good products is an on-going problem, and has left a wasteland of failed crowdfunding campaigns.
But, all that said, yes this would also be perfect for teledildonics research and I'll probably use it for that too.
Relax and Tighten — A Haptics-based Approach to Simulate Sphincter Tone Assessment, presented at Asia Haptics 2016 (might be considered NSFW by some, or work related by others):
https://www.youtube.com/watch?v=grhmHvthag8
https://link.springer.com/chapter/10.1007/978-981-10-4157-0_...
http://docplayer.net/199792802-Relax-and-tighten-a-haptics-b...
DiRECT: we put the "finger" into "digital"!
https://www.imperial.ac.uk/engagement-and-simulation-science...
Good golly, they've even gamified it:
>+ Public Engagement: Haptics-enabled Palpation Racing Game at the Big Bang Festival. London (2012). (Appendix E)
You should check out some of the other videos from Asia Haptics 2016, like the "Prostate Tumor Palpation Simulator Based on Pneumatic and Augmented Haptics", "Synesthesia Suit", "Rubber Hand Illusion Using Tactile Projector ", "Reconsideration of Ouija Board Motion in Terms of Haptics Illusions", and also Hiroo Iwata's classic "3DOF Multitouch Haptic Interface with Movable Touchscreen".
I can't imagine how much fun the afterparties of that conference must have been.
https://www.youtube.com/channel/UC8qMmIgmWhnQBeABjGlzGbg/vid...
I especially love this one (totally safe for work), which is genius:
3DOF Multitouch Haptic Interface with Movable Touchscreen
https://www.youtube.com/watch?v=YCZPmj7NtSQ
>Shun Takanaka, Hiroaki Yano, Hiroo Iwata, Presented at AsiaHaptics2016. This paper reports on the development of a multitouch haptic interface equipped with a movable touchscreen. When the relative position of two of a user’s fingertips is fixed on a touchscreen, the fingers can be considered a hand-shaped rigid object. In such situations, a reaction force can be exerted on each finger using a three degrees of freedom (3DOF) haptic interface. In this study, a prototype 3DOF haptic interface system comprising a touchscreen, a 6-axis force sensor, an X-Y stage, and a capstan drive system was developed. The developed system estimates the input force from fingers using sensor data and each finger’s position. Further, the system generates reaction forces from virtual objects to the user’s fingertips by controlling the static frictional force between each of the user’s fingertips and the screen. The system enables users to perceive the shape of two-dimensional virtual objects displayed on the screen and translate/rotate them with their fingers. Moreover, users can deform elastic virtual objects, and feel their rigidity.
https://link.springer.com/chapter/10.1007/978-981-10-4157-0_...
I'm a huge fan of Hiroo Iwata's work (described as "the most prolific exhibitor of edgy haptic devices", who proclaims "Taste is the last frontier of virtual reality")! And he has excellent taste.
Check out his "Food Simulator" that Michael Naimark writes about in the "Other Senses (Touch, Smell, Taste, Mind)" section of his "VR / AR Fundamentals" series:
https://michaelnaimark.medium.com/vr-ar-fundamentals-3-other...
>The Food Simulator, Hiroo Iwata, University of Tsukuba, 2003 [illustration]
https://miro.medium.com/max/1400/1*DDMmiwG-ovLlaJ79YIj3Sw.jp...
>In 2003, the Food Simulator premiered at the Siggraph Tomorrow’s Reality Gallery in the LA Convention Center. Participants were asked to put in their mouth a gauze-covered electro-mechanical device with a thin plastic hose attached. Biting down triggered the device to quickly contract while squirting a food flavored chemical into the participant’s mouth. While many found it “novel” (or worse) virtually no one could make the leap between this device and virtual food. To its credit, the lead inventor, University of Tsukuba professor Hiroo Iwata, is perhaps the most prolific exhibitor of edgy haptic devices.
Food Simulator: Hiroo Iwata, Hiroaki Yano, Tkakahiro Uemura, Tetsuro Moriya, University of Tsukuba
http://icat.vrsj.org/papers/2003/00876_00000.pdf
>Abstract: The Food Simulator is a haptic interface that presents biting force. A taste of food arises from mixture of chemical, auditory, olfactory and haptic sensation. Haptic sensation while eating is a remained problem in taste display. The Food Simulator generates force to the user’s teeth to display food texture. The device is composed of four linkages. The mechanical configuration of the device is designed to fit to the mouth. A force sensor is attached to the end effecter. The Food Simulator generates force according to the force profile captured from a real food. The device is integrated with auditory and chemical display for multimodal sensation in taste.
https://ars.electronica.art/center/en/food-simulator/
Food Simulator demo from VR Lab University of Tsukuba
https://www.youtube.com/watch?v=GqbgwjKnXBo
Here's some more cool Hiroo Iwata stuff -- I hope this gives you some interesting ideas to chew on! ;) :
Hiroo Iwata, Hara Design Institute (Circula Floor: treadmill robot tiles)
https://www.youtube.com/watch?v=ipa8D4N2Vf4
Floating Eye installation by Hiroo Iwata : DigInfo (separating vision from the body, probably pretty fun on shrooms during a sunny day outside)
https://www.youtube.com/watch?v=In-M1eVAnYc
https://www.youtube.com/watch?v=cJmD1DrSvao
Induced Pulling Sensation by Synthesis of Frequency Component for Voice-Coil Type Vibrators (right up your alley, Kyle!)
https://www.youtube.com/watch?v=46DaNqOVDU0
That compares devices from Tactile Labs:
Haptic Interface for Shape and Texture Recognition of Remote Objects by Using a Laser Range Finder (which seems to incorporate a virtual implementation of Professor Hubert J. Farnsworth's "Fing-Longer" technology)
https://futurama.fandom.com/wiki/Fing-Longer
https://www.youtube.com/watch?v=EZhAHz7HA3E
Haptic Web (check out the old school Netscape browser running on an SGI!)
https://www.youtube.com/watch?v=Gbh6qeWzdDg
Volflex (a volumetric haptic display, squishy pneumatic balloons, clay with undo/redo)
https://www.youtube.com/watch?v=u2GBAjrDAek
Anomalocaris (so creepy I won't even try to describe it)
https://www.youtube.com/watch?v=amzGBQ-s0vo
Development of a Block Machine for Volleyball Attack Training (words can't even...)
https://www.youtube.com/watch?v=3-VUMU83oEs
More cool VR Lab University of Tsukuba videos:
https://www.youtube.com/channel/UCWdB83ZRmcQRDU0ESk_Q30Q/vid...
Iwata Hiroo:
https://trios.tsukuba.ac.jp/en/researcher/0000001005
Virtual Reality Lab:
"deldo-eugenics-mode and the end of the editor wars" sounds like a Harry Potter sequel that no one asked for.
I think this is a very promising area of exploration. I wonder how fast one could train oneself to silently "read" a near-real-time translation, or "hints" about one's surroundings (rather than see them in AR)?
"The book focuses on a group [...] who in the late 1970s and early 1980s designed and employed miniaturized computers, hidden in specially modified platform soled shoes, to help predict the outcome of casino roulette games."
Older cool haptics research: I'm currently collaborating with Kouta on some projects. He's one of the researchers behind the techtile toolkit: http://www.techtile.org/en/techtiletoolkit/
https://en.wikipedia.org/wiki/Malcolm_Slaney
His sense of location and direction were incredible. Within a few weeks on campus, he could tell you- accurately- which direction any building was. Even off campus, he had this strong awareness of which direction North was.
[0]Visually impaired, not completely blind, so the blindfold would matter in this case.