Congratulations!
I'm going through a similar phase myself spurred on by the pandemic (games are, after all, why I started programming in the first place).
I'm continuously amazed by how complex even simple games can be, especially if you're not using one of the big game engines. It's incredibly easy to get sidetracked or over-engineer a certain aspect. It's made me realize just how tough shipping a game - so congratulations on that. It's a huge feat.