No the issue here is Docker creating an improperly configured network interface.
xbox apps on Windows do not care about virtualization, in fact they probably can't - because xbox os is essentially a subset of windows as host and guest.
xbox apps on Windows do not care about virtualization, in fact they probably can't - because xbox os is essentially a subset of windows as host and guest.
None of this is relevant. Maybe Docker's interface is "improperly configured" for the gaming use case. It remains a headache, and using a console is a viable solution that allows you to work with buggy instances of Docker without disrupting your gaming.