Squid game: how we load-tested Ably’s Control API
ably.com
ably.com
I don't understand the problem this is trying to solve. In the test setup both good and malicious actors are simulated on the same IP address (which coincidentally might also be a real world situation).
So you're trying to load test - but failing because you get throttled/rate-limited - which is good.
But how does Squid help in this case - doesn't it just mask away the actual load by caching content?
In that case are you actually testing the ControlAPI load - or how good Squid's caching is?
Aside from that - pretty interesting read. Would live to see a bit more technical detail and depth for the next blog post!
https://www.ladbible.com/funny/uk-viral-celebrity-cars-james...
I have a magical solution, and I'm looking for people to try it.
edit: thanks mcny, woops! On Gmail, I'm ebeland.
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