The problem with the ToughPad was that the hardware was appallingly slow.
The problem with the ToughPad was that the hardware was appallingly slow.
In fact you could start the WebOS emulator, designate a port to connect over and open your favorite browser to the IP and port of the emulator. This is how actual development is done as defined in their SDK.
Most of the people posting this ridiculous link don't know what they are talking about. Anyone can run a webos app in a browser. No one has been able to run webos outside of webOS devices.
I'm not familiar enough with webOS to know how much of the userland is written in HTML/JS/CSS, but it doesn't seem completely inconceivable. Even if it was just benchmarking of apps running standalone at more than twice the speed, that alone is pretty significant.
My first exposure to it was disabling the CDMA radio, from javascript, and enabling wifi. I was using a Sprint Pre for development in a country where only GSM exists. To get past the initial setup screen I configured the system to use wifi instead of GPRS.
The great thing about WebOS was it was open in the literal sense (unfortunately, not the license) you could modify every aspect of the system using javascript and CSS. There is nothing else like it in the world. Not Android, not WP7 and definitely not iOS
http://www.zdnet.com/blog/mobile-news/how-to-improve-the-per...