True.
If you're on your way down this rabbit hole, there's a bunch of old-machine-specific compression algorithms, developed by the emulator community, e.g. LZSA: https://github.com/emmanuel-marty/lzsa
If you're on your way down this rabbit hole, there's a bunch of old-machine-specific compression algorithms, developed by the emulator community, e.g. LZSA: https://github.com/emmanuel-marty/lzsa
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