People care about status and authenticity.
Imagine a virtual world where
1. You have the validate you are an avatar you own
2. You can be anything you want
The virtual world 1 is way more interesting because it's authentic and the people of status will want to use it and people of less status will build towards being higher status.
E.g. if someone _does_ try to create an NFT for the Mona Lisa, our ability to refute / accept its authenticity is premised on the knowledge that in the real world, the French Republic itself owns the work. How would we trust that the keys associated with minting the NFT were controlled by the French Republic? Presumably we'd need some public statement of attestation from an official French government body, and perhaps with the concurrence of others, to have confidence that this wasn't a rogue intern at the Ministry of Culture, or a hacker that got control to some official accounts or pages.
But applying this logic to "avatars" seems to be either broken or creepy. Who has the authority to say that you are or aren't you?
To my layperson's view (this is def not my wheelhouse), either such an authority exists (even if it's a foundation backed by several "actors who align based on shared interests"), in which case we're going to be required to trust it so we may as well drop the overhead of the blockchain, or no such authority exists, and there's a potentially high degree of fragmentation among platforms recognizing different subsets of ownership (or identity, or canonicity of speech or whatever), in which case ... is it a metaverse or just a bunch of distinct rooms?
> There really won’t be another platform turnover to try to correct the error and disrupt the existing players as there has been for the last several computing platform changes.
What makes you say that with such apparent confidence?
As far as “the final platform” bit, it’s an opinion but if you presume we get to a point where most humans are having their auditory and visual systems being overridden by a hardware/software computing stack, it’s hard to think of a breakout event from that that is analogous to eg PC -> mobile. There will be competition and iteration, but overall the inputs and outputs to that system are (body state) -> (photons, sound) and that seems like it won’t really change for a long time, if ever, so harder to disrupt at the root.
The "metaverse" (not Facebook's) can be an open source platform where anyone can create their own worlds which accept the items they've added support for. This is the direction Decentraland is going in.
The core libraries to build your world will be open source and standardized, like a game engine, but the actual content will be up to the creators.
You’re presuming a scenario where the structure of government changes is the same as a civilizational collapse. That’s not a given.
> Future metaverse platforms will partner with high quality communities
How does one decide authenticity?
> That's the whole innovation behind the blockchain. Decentralized ownership claims.
And once you have an answer to such a question (relying on some preexisting system of ownership in the real world), then why should we care about tokens?
> For example, you could care about the token for the specific "metaverse" you're playing in
Who has the authority to say that you are or aren't you?
> I think you're touching on a very philosophically deep question of who you are. You think that the things you are and that you own are inherently yours, but I would argue your stuff and even your identity is all a social construct.
> For example, if you woke up tomorrow and everyone around you collectively agreed to say that you're insane and that you're an alien. Are you going to trust your own memories or are you going to trust the people around you.
> But I think you're missing out on the core innovation of blockchain which mimics the same way we determine who owns anything, which is completely a social construct.
What use are NFTs in such a world? If it's permissioned anyway, and there's only a few approved vendors, you can do this with a database. Suppose you already developed a Roblox/Fortnite/Minecraft metaverse, why do you want NFTs on top of that?
Ponder that question and you'll have your answer.
What does a Google/Facebook/Microsoft metaverse want NFTs for? Once you start enforcing permissions on which issuers the metaverse honors, the metaverse might as well skip the whole NFT thing and use a database.
It's unlikely there will be one decentralized world (maybe a lobby of some sort, akin to a website directory on the early internet), but instead an Engine + SDK that allows anyone to build their own worlds and choose what NFT's are useable inside it. These worlds can be registered to Ethereum and then users can easily explore and congregate in whatever worlds they wish.