The ting is the "felling together" part is less dependent on the medium (real workd, audio, video, VR) but on the way the meeting is held.
Video conferencing didn't fail because video conferencing is fundamentally bad but because:
- meetings are often done in a fundamental bad way, where people don't have any "felling together" even is they sit physically in the same room.
- people having bad microphones, the video part in a video conference is the least important the audio part is what makes it work or fail (because meetings are all about speaking, except if you are mute/deaf, in which case VR might help).
- technical difficulties all over the place, there is no reason for this to get better with VR
- peoples homes being fundamental unsuited for conferences (i.e. a lot of background noise), again nothing which will change with VR
- also VR headsets and mimic don't work well together, proper gestic is possible but often requires full body tracking which put more requirements to the environment you use it in.
- VR headsets are much more straining to use then audio-only conferences, and somewhat more straining then video conferences. Which can be a major no-go for anyone doing many conferences, like the management deciding weather or not to buy into it.
- Companies want virtual meeting rooms not a meta-verse, something which already exists, and looks better then the honestly crappy looking thinks Facebook presented.