CurrentRound^ : int = 0
for (i = 1..NumberOfRounds):
CurrentRound := i
if(!SetupPlayersAndSpawnPoints()?):
ShutdownGame()
return
else:
Players.PutAllInStasisAllowEmotes()
ResetMatch()
Looks nonfunctional as heck to me. Also it isn't expression-based - at least that's what the bare `return` says to me.Honestly just looks like a dialect of Python. I wonder what SPJ will do with it...