The killer feature of Valve / Steam for game developers is customer trust. For me, that trust has translated into a resolute refusal to buy games on any other platform.
The killer feature of Valve / Steam for game developers is customer trust. For me, that trust has translated into a resolute refusal to buy games on any other platform.
The main reason was steam's investment into linux gaming and I decided to support that.
Also, GOG have promised a linux client for years that still hasn't materialised.
Competition among stores and hosting is good IMO, even if a modest inconvenience.
I mean, I don't mind steam, but I'd really prefer to have software that I purchase not check with a gate keeping entity before launching itself.
Every game I’ve purchased on Steam I can play right now with one click. Obviously others offer the same thing now but Steam offered it first. They also have region specific pricing, a huge pull for me at some point.
There are other good store fronts, I’m sure. But the amount of trust they’ve built with me over the last 10+ years can’t be replicated overnight by anyone else.
The disadvantage is that your game is locked now to your account, I cant just gift my games to my son. I have to make sure to keep my Steam version in Offline mode before he tries to play from his PC using my Steam Account. I wish there was a way to create family accounts and share the game or even gift them to your children, you could add some rules like you can't re-gift same game for say n years or whatever.
It won't support every game but it should help you in your quest to share games with your son
Which is essentially what grandparent is already doing. Alas!
I know it's unusual for HN, but I read both the GGGP and am a user of the thing under discussion! Steam's settings in that regard aren't "sticky" enough for me. I've set myself to Offline, quit, and then found myself Online often enough under both Windows and Linux that it's just easier to write a little script to keep Steam from connecting to the internet.
Worth pointing out to others that even if offline mode fails and one intemperately starts a game while someone else is using one's library, that user will get a minute or two to save their game before Steam closes the game for them, but my cousins have found this annoying enough that I figured I'd take OS-level action.
Ensuring that the recipient also has the ability to deny Steam internet access allows my cousins to log into actually-offline Steam as me, and play single-player content, while I'm actually-online and playing multiplayer.
One thing that affects me with Offline mode is this scenario,
1 the kid is playing with his friends soemthing
2 I am in Offline mode but I just found a cheap game I want to try, but I would need to go Online but this would kick my son out.
so going Offline is an ugly workaround for my scenario.
But seriously, you need Family Sharing. Make your kid an account, then set your account to Family Share with his. Now, he can play games from your library as long as you're not playing any, even if your account is online too.
So, when you want to play some singleplayer stuff, log into your account and buy and download the game as you normally would, whilst your son plays with his friends. Now kill Steam's internet connection on your computer, and play your freshly purchased cheap singleplayer game without bothering or having bothered your son.
I suspect it's more to do with the fact that without requiring a new Steam Ticket every once in a while, I could go and install much of my library on a friend's computer (or any number of friends!), rig the OS to deny Steam internet connectivity, and thereby allow them to play games with my licenses indefinitely and undetectably! The horror!