> The errors occur because Denuvo’s DRM software will mistakenly think the so-called "Performance-cores" and "Efficiency-cores" (P-cores and E-cores) on the chip belong to two separate PCs, when in reality the two types of processing cores are running on the same Alder Lake processor. (This P-core/E-core design is a new trait of Intel's chips with Alder Lake.)
To me that's copy-protection employed by each game on it's own. They just happen to be using DRM library software from a vendor. It has nothing to do with Intel & DRM or specs of any kind, it's whatever the software vendor thought would work.
I'm surprised the article didn't say if Denuvo had a fix yet. It also sounds like Microsoft may implement a fix in Windows. That sounds like the most likely solution if Intel or the BIOS couldn't address it.
Also Denuvo seems to get the most use from higher budget games, which gives some hope that the game studios have the resources to fix it. I think they will want to be able to get the long tail of sales that comes from steam sales etc.
In contrast the macOS game market is (and even more so at the time) a lot smaller, the 32-bit switch mostly impacted older (at the time) games and impacted everyone equally.
I think I'm still just surprised how the 32-bit thing played out. Apple only sold 32-bit Intel processors in 2005-2006. Steam was ported to macOS in 2010--well after 64-bit was established. They started giving warnings in 2018 and dropped support in 2019. Just recently I was trying to figure out how to play vanilla Half Life 2 and ended up installing High Sierra because that was the best solution I had.