In Rust, you have the async/await/future model. You can combine with MPSC (multiple producer single consumer) to have similar message-passing patterns or use traditional Mutex to access shared data. Although the async/await was not designed from the start, the Rust ecosystem has embraced this new concurrency model, which works very well. Tokio seems to be the major future executor crate available that most libraries gravitate around.
So, at zero cost abstraction, all of that allows taking advantage of NIO OS capabilities fully, with extremely efficient async/await/future design choice and implementations (there are some good reading out there about the design decision).
For example, I made a quick video on how to do a "blocking" Redis Stream Read over NIO, which shows concurrency with one thread.
Rust to Redis with Async/Await - https://youtu.be/uD5hBVHwyDM