Sounds like very intense five years! I understand you wouldn’t do it the same way again, but still, was the result in any meaningful way comparable to the effort?
Do you feel comfortable sharing game name?
Do you feel comfortable sharing game name?
Going from start to finish on something, and then getting the opportunity to hear from fans (and critics alike), it is still making me smile a year and a half after launch.
When they say "money isn't everything" in this case its true, but I had I (and still have) a day job. If I had bet the monetary-farm on the project, I'd be singing a different tune.
The game name is "The Shattering", there's a link below somewhere to it on Steam :)